As for steroids, here's a tech demo of what I've been working on: https://www.youtube.com/watch?v=7q0l87hwmkI
I created a path finding algorithm that can simultaneously path 300,000 units to random destinations at a comfortable frame rate. Units can choose from any of the shortest paths between two points (there are many in a grid), and from those paths, can also choose the path that matches any preferences they have.
www.yesboxstudios.com for blogging about development if you prefer long form
This would be prone to manipulation, if someone were to change their PC's datetime, but would give the illusion that it's always running without actually doing so.
A massive SimCity, with at least SimCity 4 level of complexity, without city tiles, like with a whole world simulation? Sign me up!
Perhaps just ahead of it's time?
I'd love a persistent, deeply simulated SimCity with cross-municipal boundary multiplayer elements.