I know by now my favorite play style (Dark Elf, long sword, heavy armor, destruction magic). But I need to branch out to try something else, but then I won't be playing my favorite way! Magic in particular is pretty difficult to work with in this game.
I still remember discovering the mushroom buildings of Seyda Neen.
As it happened, the weather was foggy, so I got quite close to the tower before it suddenly loomed up out of the fog in front of me. I've never been quite so stunned by anything in a game before or since.
You're probably the first person I've ever seen to have confused the Scroll of Icarian Flight with the Boots of Blinding Speed. ;)
Games feel...not as great as before. Ghost of Tsushima was excellent but it's been a while since a game has truly made me go, "Whoa!"
Play the game with the original view distance, and the island feels enormous, mysterious, full of possibility.
Turn up the draw distance, and you realize that Pelagiad is closer to Balmora than my house is to the corner store.
Aside: I would love to see the other regions in Nirn someday as well. We've yet to see anything beyond Tamriel in the modern games, and there are even other races / species we have yet seen which could make for a really interesting game if done correctly.
https://en.uesp.net/wiki/Lore:Nirn
Edit:
If they do a Morrowind Sequel or Prequel they need to be careful not to overlook even minor details, unless they go far enough forward / backward to where most things are ignored, but I would say even check the books and the quests of the game to make sure nothing is amiss.
On the story front I think what it did well was have the lore tie into weird things about the game world. The sand storm, the blight, the floating rock are things that dagoth did on purpose. Likewise, vivec and company are "Gods", that you can meet, but they're also Dunmer who used artifacts to become immortal who knew you in a past life. The visuals are more tangible because the story is integrated into what you see.
Bethesda is culturally a "level design developer" imo. Kind of like Valve in that regard. They have a technical idea of what they want the player to experience, not a strong narrative one. New Vegas is so interesting because Obsidian clearly do not have the same culture, it was ALL traditional RPG storytelling (and some okayish levels) in the same Bethesda framework.
All of the games have this half life where you love it for the first 60 hours, enjoy for another 100 hours of modding and then you are sort of disgusted by the realization that NO game can really sustain this level of scrutiny and you see all the seams, copy-paste that such a diverse world needs.
The Outer Worlds was undoubtably an attempt to mimic the style of Bethesda but I honestly couldn't play more than 30-40 hours of it. Even New Vegas, my favourite in that engine, doesn't have enough of the repetitive grind that really makes these games so unbelievably popular.