the irony is that i long ignored elite dangerous because its name made me think it's some kind of battle oriented shooter, and not a space simulation.
So in case of bedsheet deformation, I would make a function that returns deformed bedsheet, but in first release it would simply randomly returned one of 2 premade assets.
Imagine if ED had marketed itself around the idea of being able to jump out of your ship and play in first person, people would have been furious.
The fact that NMS managed to come back and actually implement pretty much everything they had originally promised is pretty amazing, but I think it's an anomaly, and most games that suffer from initial disappointment will end up being cancelled.
Good to see they made it right and are successful.
People rag on about incomplete games a lot but these days games a long past the throw over the wall products they used to be. They are living products designed to last a decade or more. Getting real players on the game and driving the feedback for future development is critical to getting a final product that is perfect.