Maybe, but it was kind of a problem when I was already like "is there a way to progress the game but have this guy not accomplish what he wants?" on like mission 1 (past the prologue)—there was no build-up to it, I thought he was wrong and should fail immediately. And they might have gone for some kind of turn-around on that when the girl comes into the story, so that I start wanting him to succeed, but then, I also didn't like her and didn't care if anything involved with that worked out, either.
I think I quit right after the game had me murder a couple soldiers for bad reasons. I already have several GTA games I can play, which, thanks to tone and expectations, aren't frustrating when they ask me to do that kind of thing. My head-canon is that the soldiers instead shot everyone there and that was the good ending for the story.