That would give you enough to let a bunch of Bolo addicts go to the same site and play multiplayer. It would also let them share files amongst those emulators.
But that wouldn't necessarily let any of them talk to an appletalk server near the server, eg on its real lan. For that you'd need a tuntap thing acting as a bridge or router.
That said, you probably wouldn't require that appletalk/netatalk server. As long as one emulator holds the maps or files etc you could use that as a file server. No tuntap required.
Hmmm...
Coincidentally, Bolo networking was originally designed for serial networks like LocalTalk. The same network logic was used when UDP support was added. So there are assumptions made about learning of another player's network address from an third player, and is the reason why ubiquitous NAT broke Bolo internet gaming.
But if you have an old Mac around, you can play internet Bolo games using a Bolo packet re-writing proxy I wrote. We schedule games occasionally over at 68kMLA.