Bullet chess is so much fun; as you say it’s a different game. Some things you can do in Bullet:
- Detect when your opponent is using premoves and use that against them (for example, if you think an opponent probably has a premove for their next turn, you can plop an unprotected bishop right next to their queen. If you guessed wrong, you lose the bishop. If you guessed right, you take their queen.)
- In an endgame with seconds left, you can make “confusing” moves that in any other game would be blunders: Say a rook-pawn endgame, if I notice my opponent has a second or two left I’ll plop my rook right next to their king. Check, the premove is invalidated, they scramble to move their king and run out of time.
So much meta-gaming potential in Bullet.
It’s also the variant where internet latency starts to matter a lot. When you’re making a move per second, or better, the difference between 100ms round trip ping and 30ms starts to add up.