Shipping native platform binaries is the only reliable way to ship high quality software. Specially in 2022 with all the garbage floating around in virtual machines and "electron" bloatware.
Shipping native platform binaries is the only reliable way to ship high quality software. Specially in 2022 with all the garbage floating around in virtual machines and "electron" bloatware.
Electron isn't the only game in the house.
I was replying about the "binaries" part. Binaries are always paltform specific.
The "only" part of "platform-only" - I can sympathize with. There are some tools I would like to try but I can't because they are windows only.
That said, it doesn't to me like any of the librarires/tools mentioned are good enough.
Qt is in C++ but from what I've heard its performance is abysmal - at least it's not good enough to justify writing something in Qt instead of html/js/css.
Xamarin I had to use one time and as far as I'm concerned, the DX is bad and the end result is also bad. Again, not good enough to justify using it instead of html/js/css.
Though to be honest it's been more than 5 years since I tried, so things might have changed since then ... but I really doubt it.