Nice announcement, but I really can't wait for an Apple Silicon build of the Engine. Would love to develop games on an M1 device.
Also, there's now an "Import Xcode GPU Debugger Plugin for Mac".
[1] https://docs.unrealengine.com/5.0/en-US/unreal-engine-5_0-re...
- Epic Launcher is using Rosetta
- Unreal Editor is using Rosetta (first launch took an hour or two, maxing out one core only)
- ShaderCompileWorker is using Rosetta
- Packaged project for macOS is using Rosetta
So I'm not quite sure what they're talking about.The editor runs pretty well actually. I did an unreal 5 build, and it was a bit laggy, but if you turn off Lumen and TSR for the viewport renderer, it’s a lot better. It’s definitely usable under Rosetta, but native would surely be a lot better.