Thanks to SGI they were deep into UNIX already.
Just like AAA studios are used to POSIX/UNIX flavoured OSes on Nintendo/Sony game consoles, macOS/iOS, Android, game servers, and that hasn't made them care more about people using GNU/Linux for their games.
The true difference isn’t whether they buy into Richard Stallman style FOSS evangelism, it’s more whether they give a shit about FOSS at all. To me, when I think Nintendo or Sony, I suspect Webkit and BSD are just convenient. They happen to be some of the best options around and you don’t have to pay a license fee for them. Win/win.
The animation and VFX industry seems likewise. UNIX workstations are just a norm, nobody cares much if the code is available.
In many ways, this makes sense. However, it’s also a mindset shift that happens over time. I don’t think anyone should buy too hard into the moralistic preaching, mainly because even if you truly believe it, it evidently doesn’t work very well to accomplish anything. What sells people on FOSS is seeing the benefits in action. As developers, it’s very easy for us to see the benefits of FOSS in action because we can modify and compile the source code to Inkscape if we wanted to. In some cases, the benefits have become self-evident in seeing collaboration between major entities and the effects of patron-based funding, as has been seen with Blender and Krita. In that way, the average person has been able to see how it can work well first-hand.
On the other hand, industry workers who use it because its standard-issue may have a very different and more pessimistic view of it.
https://people.freebsd.org/~kuriyama/www/news/press-rel-1.ht...
Or Linus, given the NVidia's domain on the rendering sector.