(Though whether that's just a couple years of software technology progress, or a decade+ for hardware progress, who can say?)
(Though whether that's just a couple years of software technology progress, or a decade+ for hardware progress, who can say?)
what does that mean? To me, they might have just as well said middle out compression.
There is one out there from 5 years ago or so that is similar to Google's Seurat but for animated stuff, I think pre-baking triangle culling for different views within a limited volume. I can't remember the name of it, from the details I remember (there was a realistic orangutan or something like that rendered with fur) I should be able to find it on Google, but Google search has become degraded recently.
One baby step at a time.
With this, you just have the character do exactly what you want, when you want, without needing to talk to an agent.
Of course most games don't care about 5 years later, but it still looks crap.
> Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details
Which sounds like it is not 100% prebaked animation?
chuckles