If such a suit were to happen, the argument would probably boil down to where the infringement actually occurred. Does the server infringe when it sends copyrighted material (because that's where the copy is made), or does the client infringe when it requests said material (because they asked for an infringing copy)? Courts might accept both arguments and just decide everyone is liable.
Also all of that is for copyright, which (usually) covers published works. Trade secrets, which cover things not ever intended to be published, would just call both sides guilty of "misappropriating" the trade secret.
However, most games and software come with some form of DRM which you need to bypass to pirate them, and that's often banned explicitly in copyright legislation. It is under the American DMCA laws and, as far as I know, under European copyright laws, but your mileage may vary.
But yes, as far as I can tell, if someone shares their Good Old Games setup files with you and you download them, you're not breaking the law (though the person sharing the content obviously is).
Regardless of actual legality, you can still expect a lawsuit if your company pirates software and defending against that usually costs more than actually buying the software.
But again, I don't know the specifics of copyright law where you live. Perhaps your jurisdiction considers the person accepting the offer of an illegal copy to be a criminal as well.
See e.g. https://scholarship.law.edu/cgi/viewcontent.cgi?article=1602...
thoughts on that? It seems that enforcing this against a downloader would require every single piece of media have an explicit limited license for downloading, which isn't practical right now
You have to actually show damages, and nobody is going to care about personal research into obsolete software.