So, how did the Apple II end up using standard graphics memory which enabled games and such? From a 1984 Byte interview:
> Steve got intrigued with all these ideas and one day he asked me, "Why don't you use these new 16-pin dynamic RAMs?" I had looked at them in my work at Hewlett-Packard, but they were new and I couldn't afford any parts that didn't come my way almost free. I'm a little bit shy, and I didn't know any of the reps, but Steve just called them up and talked them into giving us samples. I jumped on it. I thought it was a great part because you could replace 32 chips on a board with just eight. It was a little more difficult to use because you had to multiplex the row and column addresses and that cost me one or two chips. But I was very happy because it was TTL [transistor-transistor 1ogic] compatible and I could save a lot of board space because the parts were so much smaller.
I guess this also answers the question of what Jobs was doing while Woz was being a genius. These guys were 26 and 22 - the hacker and the hustler. Sooooo amazing.