The Apple-1's unusual MOS clock driver chip
righto.com
righto.com
They made a 68000-based high resolution titler with fast SRAM for the display refresh memory. This would have been crazy expensive except that the image was stored in compressed format, and decompressed on the fly during display, so they only needed something like 64KB. It looked great, but composing the image (from annotated text) was very slow. I think Chyron just used lots of DRAM in their similar products (pretty sure they used 8086).
I think I've said this on HN before, but professional character generators are woefully underdocumented. In a lot of ways, they were at the pinnacle of computing power (generating quality NTSC imagery is much more easier said than done). I'd love to see something like an emulated Datavision D-3000 one day. Modern computers can push around video well enough that such things could actually be shoehorned into a modern workflow (make the emulator into an NLE plugin that is scriptable and you'd be much of the way there).
https://archive.org/details/chyron-vp-1-manual/page/n57/mode...
http://www.oldvcr.tv/collection/index.html?Mode=View&Brand=C...
But not much RAM- maybe it was Scribe, but I see both big Intel and Moto chips in it:
https://www.ebay.com/itm/265204467651?_trkparms=ispr%3D1&has...
https://www.ebay.com/itm/234061007923?_trkparms=ispr%3D1&has...
So, how did the Apple II end up using standard graphics memory which enabled games and such? From a 1984 Byte interview:
> Steve got intrigued with all these ideas and one day he asked me, "Why don't you use these new 16-pin dynamic RAMs?" I had looked at them in my work at Hewlett-Packard, but they were new and I couldn't afford any parts that didn't come my way almost free. I'm a little bit shy, and I didn't know any of the reps, but Steve just called them up and talked them into giving us samples. I jumped on it. I thought it was a great part because you could replace 32 chips on a board with just eight. It was a little more difficult to use because you had to multiplex the row and column addresses and that cost me one or two chips. But I was very happy because it was TTL [transistor-transistor 1ogic] compatible and I could save a lot of board space because the parts were so much smaller.
I guess this also answers the question of what Jobs was doing while Woz was being a genius. These guys were 26 and 22 - the hacker and the hustler. Sooooo amazing.
That is exactly what happened. A friend showed Woz how to access the Arpanet so he decided to build his own terminal. That was working before he started the Apple I, which simply added a built-in computer to the existing circuit.
In a similar way, the 1980 Decmate and the 1977 VT78 simply added a microprocessor version of the PDP-8 to an existing terminal (VT100 and VT52, respectively).
With regard to serial memories, you mentioned the EDSAC and the IBM 2260, but maybe it's worth expanding on how common serial memories were; I don't know if you think it's worth mentioning in this context, but delay-line analog memory was in use in PAL TVs and VCRs up to at least the 01980s and I think the 01990s, often made from piezoelectrics and fused quartz, and 01960s digital calculators like the Olivetti Programma 101 used magnetostrictive wire-torsion digital delay lines for their memory https://www.nzeldes.com/HOC/DelayLine.htm, which is possibly something I originally learned from your own blog. Turing's Pilot ACE and the UNIVAC I used mercury delay lines http://ed-thelen.org/comp-hist/vs-univac-mercury-memory.html, and the LGP-30 used a magnetic drum as a sort of magnetoelectromechanical delay line for its 31-bit "architectural" registers. Also, coaxial and lumped-element analog delay lines (similar to Pupinized telephone lines) enabled analog oscilloscopes to plot signals from before the trigger fired rather than only afterwards.
More generally we could get into bubble memory, CCDs, SPI interfaces to RAM, hard disk tracks, etc., as some of the other commenters have mentioned.
The Apple-1 display used the Signetics 2504 shift register: https://www.applefritter.com/files/signetics2504.pdf
It also used a Signetics 2519 6x40 shift register to hold one line: https://www.applefritter.com/files/signetics2519.pdf