> A marine walks into a bar. He looks around and is confused, says "where is the counter?".
I wonder if, in 3000 years, they'll be trying to figure that one out as well.
> A marine walks into a bar. He looks around and is confused, says "where is the counter?".
I wonder if, in 3000 years, they'll be trying to figure that one out as well.
However, the distinction is my idea of "online play" back in the day was either playing with friends whom I knew personally, or playing an "All vs Comp" match where several human players would play against a single computer component. And we'd still lose about half the time.
But point being, I never really played PvP, and I don't think that term "counter" came from the original Starcraft manual or strategy guides. It was a term that evolved into the meta community. And if you weren't sufficiently plugged into that community, you wouldn't encounter the term.
There's probably tons of other examples of this, e.g. in the fighting game community.
Here is another Starcraft joke you may appreciate:
> A dragoon walks into a bar. No, not around to the bar. A dragoon walks next to the entrance of a bar. A dragoon takes a step toward the bar. A dragoon walks into a bar. Nooo! Not that way!
& this behavior explained: https://old.reddit.com/r/starcraft/comments/ewsj2o/brood_war... https://old.reddit.com/r/starcraft/comments/ewsj2o/comment/f...
Notice how the zerglings don't smoothly move: https://www.youtube.com/watch?v=NOMzUw2GSSk&t=144s
I find the "nothing" maps like that to be quite entertaining, but there are a number of good ones out there, and there's plenty of creative strategies and personalities. My favourite was a player called "WALL" who ... well maybe easier if I show you: https://www.youtube.com/watch?v=X5ecZEs2Y0o
In reality the counter to them is splash damage, though good micro can mitigate that somewhat, & Terran isn't going to stop building marines just because the opponent built some splash damage
In some regards this can be rooted in people expecting StarCraft to be like Age of Empires, where as you climb the tech tree you discard previous tech. StarCraft instead prefers tech to fill out a composition & late tech often provides a support role to earlier tech
https://tl.net/forum/starcraft-2/174912-the-problem-with-mar... (2010)
In Star Craft, each unit has opposing units that are extra effective against it, so if your opponent had a bunch of marines, you might build a bunch of siege tanks.
Here's a whole article on counters to the marine unit: https://osirissc2guide.com/marine-counter.html
I think it's a funny joke, though. Even though, when I've played Stacraft, I've been the one making marines.