> You could have had an entire career in the video game industry in the amount of time he's managed to produce some pile of crap that doesn't even have a complete gameplay loop.
Including taking time to explain concepts, Q+A, and design choices made to educate that are then iterated upon (eg, doing 2d graphics from scratch then moving to 3d), he has accumulated approximately 28 weeks of full time work.[1] That's a very sad "career" in video games.
[1] Math: Using playist https://www.youtube.com/playlist?list=PLnuhp3Xd9PYTt6svyQPyR... with a calculation tool https://ytplaylist-len.herokuapp.com/ gives an average of 1 hour 40 minutes per video. The tool has a limit of 500 videos, so multiplying average length by true playlist length, then dividing by 40 hours per week gives 27.83 weeks: https://www.wolframalpha.com/input?i=%281+hour+40+minutes%29...
Thanks for telling us this. We might have thought for ourselves based on the content, but now we don't need to.