I'd be much more receptive to the "no easymode" argument if the games didn't have RPG elements at their very core.
I'd be much more receptive to the "no easymode" argument if the games didn't have RPG elements at their very core.
For example, some of the early bosses I've heard people complain about, Margit and Crucible Knight, I beat first try without much difficulty at all because I explored the starting areas thoroughly before reaching them and was naturally overpowered. I plan to actually play again when I'm done and purposely not level just so I can experience the challenge.
Speaking of self-inflicted, I've also seen a ton of people (eg on Reddit and Youtube) complaining that they're being one-shotted by bosses with their high level characters, but when they share their stats, they pumped everything into a damage dealing stat and few (or often NONE!) into their health. Of course they're being one-shotted if they don't increase their health. Again, this difficulty seems completely self-inflicted.
There are some truly hard bosses, for sure, but with a game as huge as Elden Ring and with as much value for money as Elden Ring is, I think people just have to make peace with the fact that unless you're dedicated to overcoming the challenges it presents, you may not see every bit of content the game has to offer. FROM Software certainly are ok with that.
Unfortunately it happens to the same people who will shout the loudest that "BUT THE GAME DOESN'T TELL YOU THAT YOU HAVE TO DO THAT", as if somehow that should validate their (wrong) choices in the game. It's a role playing game. That's what the RP stands for in RPG. If you are role playing someone with inhumane strength but no health whatsoever, then you have to accept consequences of your choices. Like the other comment said - games require a certain level of literacy, not just in terms of actual reading but also in terms of understanding what the stats actually mean.
Resistance is a stat you can put points into. It does virtually nothing. Little in the game will make it obvious that putting points into Resistance will be a waste. "Well, you made bad choices" is not a perfect defense against this.
I would not recommend a casual reader pick up "A Brief History of 7 Killings" but it is still a great book.
Fromsoft games have an author, Miyazaki, and that author has the right to decide how their work is presented and engaged with.
Honestly I agree that there should be an "accessibility mode" but I understand why it is not in there. Musicians don't include a "kids bop" copy of their albums
Miyazaki has the right to set whatever difficulty he wants. My complaint is less with FromSoft. I've resigned myself to the fact that they'll never release a game with difficulty that is accessible to everybody. My complaint is more with the community, who sees any discussion of "hey the monster design and lore and scenery look cool but I can't get past the Asylum Demon" as some sort of threat and responds with vitriol. The discussion here has been largely positive but even here I've got somebody who decided to just respond "git gud." You can imagine how it goes on reddit or twitter.
give it a shot
you can thank me later :-)
Lowering the difficulty is not going to fix that. If the devs cater the game to players who can't be bothered to explore or read their own characters stats, it will ruin a lot of aspects that most fans enjoy. After seeing so many franchises release boring, easy, focus-grouped games (where the difficulty is just HP and damage multipliers) time and time again, can you really blame fans for saying "No, don't change it, we like the game how it is"? Almost all of the From Souls games are highly regarded classics, and sticking to their guns on design philosophy is a big part of that.
PS run through the grate door, pick up your weapons and plunge attack Asylum Demon, or pick Black Firebombs as your starting gift (only takes 4-5 to kill him)
Because you disagree. Which is fine I respect your opinion. However, I would argue "community toxicity" is a bad cloud to yell at and can be used to justify any statement.
Elden Ring sold 3 times as many copies as expected so far. The smartest thing Bandai Namco can do is let Miyazaki do his thing.