The most epic move would have been to pull the plug on wordle right at its peak, which was about two weeks ago. Not sell out. Just rip it out clean and let a thousand sorry clones try to compete for crumbs. That would've been an awesome statement.
The most epic move would have been to pull the plug on wordle right at its peak, which was about two weeks ago. Not sell out. Just rip it out clean and let a thousand sorry clones try to compete for crumbs. That would've been an awesome statement.
I don't understand the thought process. NYT has a bunch of daily mini games that are free and have been for a while. Only the full crossword and the archives are paid.
Did you write this comment before doing any research into how NYT handles their games?
I'm somewhat aware of how it works.
> NYT has a bunch of daily mini games that are free and have been for a while. Only the full crossword and the archives are paid.
Well it's like I'm a fish complaining about the fisherman's worm having a hook in it, and you're saying but at least there's a good worm.
Free tier games on NYT clearly serve as feeder for subscriptions. Here's an example of NYT juicing someone's "high" following a free game of spelling bee, in order to push them to subscribe.
https://pasteboard.co/pIS5qkZcXkNB.jpg
I hate this kind of manipulation. Again can't blame the NYT for responding to competitive pressure but the free portion of their game is such an obvious attempt to hook gaming subscribers that I personally really don't see it as a "nice thing".
You can't have your "mad props" and eat them too. Either he sells and you have to suffer the horror of a nag screen to get a free game, or he doesn't, and you don't.
Selling out to NYT is almost like selling out to Xi or Putin.
What, Google and Facebook are interested? Come right in, sirs! /s
Simply saying “everyone shits on this guy” is not really helpful, or accurate.
Maybe you're right, but I'd like to see proof of this. After a quick search I found than:
- Flappy bird was downloaded 50M times [1]
- The dev made 50k a day [1] which implies that those 50M were not all 'dead downloads' but actual users
- About wordle, every article I find just states 'more than a million daily players' [2]
So, to make this short, I think you're just picking random numbers that fit your subjective perception. If you can provide proof that says otherwise I'll gladly back off. In the meantime it'd be nice if you don't make any more comments about how many times wordle is bigger than flappy birds then you already did. Your turn.
[1] https://www.cnet.com/tech/services-and-software/no-flappy-bi... [2] https://www.statista.com/chart/26667/usage-of-wordle-and-oth...
I think the comparison you did is hard to evaluate. the dev of wordle made 0k a day until sell, so that is an awkward comparison. The 50M downloads is hard to compare to 'more than a million daily players'.
Anyway, the difference between US and worldwide in google trends may point to some differences in experience, too. Wordle is quite big in the US, while flappy bird was bigger elsewhere. I'm not american and my experience matches yours, so just for fun I'm going to predict you are not american, but gp is, with 2:1 odds. Am I right?
[1] https://trends.google.com/trends/explore?date=all&q=wordle,f...
Yes, I was aware that this is hard to compare in several aspects. Besides the money, you already talked about: One is something you have to download and the other is something you just visit a website for (That's the reason I mentioned the money and that those dl are not 'dead'). My aim was only to show 'something' that could make some comparison possible at all.
The commenter I initially replied to itched me the wrong way. He made his argument in more than one comment but even the two I read weren't consistent. Once he stated 20x bigger, in another comment it was 10-20x. I personally don't have a problem with wordle being bigger than flappy bird ^^ but the way he presented it seems random at best.
And, one more thing... I'm not American ;) +Edit: Earlier I shortly skimmed his/her profile and if I remember correctly he/she made a comment on something about the traffic in CA (or some US city)
Also since Wordle isn't on a nice wordle.com domain, my assumption is most people have to re-search for it frequently, boosting its Trends history.
Some contra-argument would be: There is more to it than just download (or play) something. For example all the articles, publicity, score boards and everything around it that rises when something gets popular. And this stuff does correlate with popularity (and search terms). Maybe those who downvoted you can clarify what they mean...
https://trends.google.com/trends/explore?date=all&q=wordle,f...
https://trends.google.com/trends/explore?date=2014-01-25%202...
e: see my comment below
I started playing just before ir was bought and I still enjoy a game a day like I started.
User privacy, for one. The wordle page is now full of trackers. Freedom from arbitrary corporate decisions about which words are acceptable or not ('slave' is no longer acceptable, while 'cunts' is, for example) is another loss.
And I don't understand complaints about trackers; don't you know how to filter them out? I personally use Privacy Badger but there are many other choices.
Like I said in another comment:
> Up until today 'slave' (and 'agora', and 'wench' and etc.) was removed. It seems like starting today NYT has reinstated the previously-removed words. Interesting.
You can find plenty of news stories about it being removed in days before today, if you need a reference.
And knowing how to filter out trackers is not relevant to critiquing the practice of putting trackers in in the first place.
In our culture? We lost the spirit of prioritizing reasoned debate over “the narrative” and “the optics”. We lost the standards we had for challenging each other to grow and traded them in for incentives to solve problems with performative appeals or procedural machinations.
It's unusual that it is made this simple, and that's exactly because Wordle was conceived as a whimsical playful thing with viral potential (the creator had viral hits before), not as a money-making machine.
I have nothing but thanks and high praise for Mr. Wardle.
Let's say you wrote this game for fun in a few days, and within a month, a newspaper (one of the better ones, IMO) offers you life-changing money for it.
You think it would be better somehow (morally? just to be "epic"?) that someone decline that money and tear the app to shreds so no-one can have a good time.
I don't see how that route is positive for anyone, except in the Joker-esque "watch the world burn" itch to rebel against the Man.
Are you sure about that? /s
Statement of what, exactly?