Josh Wardle created Wordle as part of an ongoing quest to design online spaces
newyorker.com
newyorker.com
dordle/quordle/octordle: Play 2, 4, or 8 boards at once. I find quordle to be the sweet spot.
xordle: Just one board but two secret words. A more puzzley feel. I made this one.
squardle: Sort of a crossword of wordles doing 6 at a time. Your feedback has some spatial meaning rather than all the puzzles and hints being done in parallel.
semantle: Guess the word based on similarity of meanings rather than spelling.
worldle: Guess the country/territory by its shape.
chessle: Chess opening moves.
ordsnille: Swedish wordle. I don't know Swedish but I do this one, using 5 letter words I find on the page then guessing plausible words. I'm slowly building up a valid word list by playing.
So I think even if the NYT acquisition is distasteful to you, maybe Wordle still is an example of nice things we can have.
A favourite of mine is heardle (https://www.heardle.app/): Guess the song based on the first seconds.
sedecordle (https://www.sedecordle.com/) - 16 at once. I think I'd like this if I could open it on a big screen and see all the words side by side, but as it is there's too much scrolling. I agree that quordle's the sweet spot.
squareword (https://squareword.org/) - form a five-by-five word square
nerdle (https://nerdlegame.com/) - a numerical equation instead of words
If you want to try one more I made squareword (https://squareword.org) which features a 5x5 grid of letters, featuring five words down and five across. Like a combination of sudoku and Wordle.
No affiliation.
unlimited wordles plus friend challenges
I assumed Wordle was somewhat of a one-hit wonder, but it sounds like Josh has a knack for making some pretty popular online phenomena.
It's very easy to discount if you weren't there, fair enough.
The usability experience is absolutely top notch as well, I can't speak to any input or interaction method that feels natural that Wordle doesn't seem to handle effortlessly.
It's a simple game, but it's a game tuned to the absolute perfection of it's craft.
I'm a bit burned out now after doing all of the variants every day and trying to be overly competitive squareword, quardle, octordle, sedecordle, worldle, heardle.. there's too many now
https://www.youtube.com/watch?v=0Hqq3VjrcFc
I guess this means, everybody can build games like this and the NYT would not be able to say they infringed on a game concept they own?
[1] https://en.wikipedia.org/wiki/Intellectual_property_protecti...
[1] https://vincenttunru.com/hacking-a-gameshow/
[2] https://en.wikipedia.org/wiki/Lingo_(American_game_show)
There are probably a lot of good games out there that could be thoughtfully ported so that people can play. But you'll find that a naive clone by itself doesn't guarantee success.
> It’s still unclear what went down legally between the NYT and the Wordle Archive, but a spokesperson for the news outlet vaguely told Ars Technica that the archive’s “usage was unauthorized, and we were in touch with them.”
I don't see any ads while playing it.
It loads a lot of scripts from what seem to be advertising related domains though:
insight.adsrvr.org
platform.iteratehq.com
static.chartbeat.net
sb.scorecardresearch.com
tags.bluekai.com
tags.bkrtx.com
www.googletagmanager.com
analytics.twitter.com
c.bing.com
googleads.g.doubleclick.net
sync-tm.everesttech.net
www.google.com
Are they already making money from this or what are all these external scripts about?https://www.youtube.com/watch?v=OXzfvYoFQFo
If you found the article interesting, you may like this too!
[1] https://gizmodo.com/wordle-ad-trackers-privacy-new-york-time...
[2] https://nypost.com/2022/02/18/wordle-now-bans-offensive-word...
edit: it seems like sometime today, NYT re-added the previously-removed words like "slave" or "agora" or "wench" or any of the other words which up to today had been removed. That is interesting timing - did someone read this comment, or just coincidence?
[1] https://idioms.thefreedictionary.com/this+is+why+we+can%27t+...
“Not in word list” is the exact message.
Presumably this was pointed out to the NYT, and at some point they fixed the bug by adding any words removed from the 'word-of-the-day' list back into the valid guesses dictionary.
[0] https://en.wikipedia.org/wiki/Agora_(online_marketplace)
Maybe you're pushed to learn other 5 letter words, to prevent yourself from losing your streak again. Maybe you start reading more because you want to expand your vocabulary.
All because you lost a precious game streak because you were pushed out of your comfort zone.
But I'd still be annoyed at having to look up a word I never would use in real life. The countries actually exist and are possible travel destinations.
Arguably, the possibility of this happening is what makes streaks have meaning and is the essence of the game.
https://www.theverge.com/platform/amp/2022/2/15/22934587/wor...
(I am a French, non native speaker of English)
One of the things about Wordle is that it can give you a good shot at a feeling of success. Having something that feels like an "obscure" word which causes you to fail, lessens that positive feeling that could keep players returning every day.
https://archive.org is still an underrated corner of the internet. Other sites like LibreVox, Project Gutenberg, several blogs run by individuals, webcomics (xkcd), small merchants, community sites, MOOCs (private and large ones) etc. who are all great and I can't think of any way other than the Internet to get access to them. There is a centralising effect at work (e.g. people use discord rather than personal forum sites, medium instead of personal blogs etc.) but it's still not a dead end.
I think treating the net like a resource rather than a "way of life" or a something to binge on is the good way think about it. The latter is what companies try to make us do for their bottom line but that doesn't mean that it's the only thing out there.
Finally, when you're done, visit https://hmpg.net/ and tune out.
The problem is that "product" people invest in SEO and paid search/paid social so they're easier to find online.
"Creator" people are happy if only a handful of people use it.
Now, everything is responsive, minimalistic, using one of 5 or 10 CSS frameworks. There's definitely progress but there's also something lost.
I think it's because I know if I play one game I'll end up wanting to then play the other, and it just becomes a time suck. Before the NYT bought it, playing Wordle didn't trigger me to play Spelling Bee (or vice-versa), but now it would — so I end up playing neither. Weird!
Loved this near the end. It's a description of a strategy for winning Wordle, but it's also a poetic description for how to approach life.
I think it's pretty fair ask for someone on a boredom mitigation platform to want fresh content.
“My idea was that this should only ask for three minutes of your time,” Wardle told me. “It doesn’t addict you, it doesn’t record your data, it doesn’t track you, there was no way to pay for it or run ads against it—basically, it was designed not to go viral.”
Sounds like it was a design failure then, by the creators own metrics
It's a fun thing that everybody in my family does and gets to chat about every day. It's very cool that a guy wrote a piece of software that has positively impacted millions of people, and it's very cool that he was able to make money from it, and it's very cool that it is being supported and maintained in perpetuity by its new owner.
I also don't understand all the complaining about ads and trackers. I guess every single person here releases every project completely out of the goodness of their own hearts without any analytics or ads or any aspirations to monetize it? If so, good for you, but just because something may be monetized (probably tastefully) at some point in the future doesn't take away from the fact that a cool and fun thing was created.
Just because something may be monetized at some point in the future doesn't mean tracking your users without their consent.
Barring work, where I don't really have a say, my own projects have at times included usage metrics, it's always been easy enough to switch them off, and the goal has purely been a "how is this used" rather than "give me data I can sell for a dollar to GloboAdTech(tm)".
Nothing gets to stay as just itself. It has to bend and change to work within capitalism, to generate wealth for whoever owns it..
I'm happy for Wardle, it was a nice payday for him, and shifts the ire for any percieved "issues" away from an individual. But I can also mourn the loss of a "pure" thing to the maws of profit-driven ventures.
Maybe it isn't bad yet, but you'll forgive us, for having seen this stageplay numerous times before, and instinctively humming the next song where things get bad.
No, it doesn't. There's obviously a financial incentive to do these things, sometimes a very strong one, but it always remains a choice.
It’s also work for him.
Not all of us can work on eco-collective shade-grown organic carbon-neutral farms for orphans and kittens, such as yourself.
And, to clarify, the most we do with analytics in work, is usally plumbing in Google Analytics (satan, the devil, belezbuub yadda yadda) and wiring up the metrics/actions for that site/apps particular flows to give data on who comes from where for marketting contracts, and how effective certain areas are (are people dropping out during checkout? Do people struggle with using x feature? or do they just never open it?)
This is not an inevitable conclusion. I can cook brunch for my friends without requiring it to be a capital transaction in the marketplace or without the eventual goal of opening up a pancake store.
(in fact, if anything, the fact that applications are only used by a small userbase is a benefit to ad platforms -- because it provides precise detail about the kind of applications that particular users have installed)
If your application becomes extremely successful, then certainly you could consider adding monetizing strategies to pay yourself and the infrastructure costs of the service. But what are those costs? They can, in many cases, be tiny - especially if you allow your application to run on the user's own device.
Monetizing using advertising doesn't seem to make a lot of sense to me for most software authors, and I think it's an unfair system where authors and users both lose out.
Then be clear about your intent to make money. If you have a product, sell it. I'm tired of being treated like a rat where my life is a maze with god knows who or what watching my every move trying to think of ways to coax money out of my wallet while selling that data to fatten theirs continually. Stop with the "strings attached" freemium crap, analytics behind the scenes tracking, and dark pattern BS. I used to be happy to pay a few bucks for a good app. Now everyone thinks their entitled to continual money streams from ads.
Nice things according to the author: Paywalls tracking targeted advertising evil corporations like nyt *arbitrary moderation
But the idea someone is calling NYT evil without evidence or explanation, as if it is so self-evident as to not need any more, tells me what I need to know about the comment.
The most epic move would have been to pull the plug on wordle right at its peak, which was about two weeks ago. Not sell out. Just rip it out clean and let a thousand sorry clones try to compete for crumbs. That would've been an awesome statement.
I started playing just before ir was bought and I still enjoy a game a day like I started.
User privacy, for one. The wordle page is now full of trackers. Freedom from arbitrary corporate decisions about which words are acceptable or not ('slave' is no longer acceptable, while 'cunts' is, for example) is another loss.
And I don't understand complaints about trackers; don't you know how to filter them out? I personally use Privacy Badger but there are many other choices.
Like I said in another comment:
> Up until today 'slave' (and 'agora', and 'wench' and etc.) was removed. It seems like starting today NYT has reinstated the previously-removed words. Interesting.
You can find plenty of news stories about it being removed in days before today, if you need a reference.
And knowing how to filter out trackers is not relevant to critiquing the practice of putting trackers in in the first place.
In our culture? We lost the spirit of prioritizing reasoned debate over “the narrative” and “the optics”. We lost the standards we had for challenging each other to grow and traded them in for incentives to solve problems with performative appeals or procedural machinations.
It's unusual that it is made this simple, and that's exactly because Wordle was conceived as a whimsical playful thing with viral potential (the creator had viral hits before), not as a money-making machine.
I have nothing but thanks and high praise for Mr. Wardle.
I don't understand the thought process. NYT has a bunch of daily mini games that are free and have been for a while. Only the full crossword and the archives are paid.
Did you write this comment before doing any research into how NYT handles their games?
I'm somewhat aware of how it works.
> NYT has a bunch of daily mini games that are free and have been for a while. Only the full crossword and the archives are paid.
Well it's like I'm a fish complaining about the fisherman's worm having a hook in it, and you're saying but at least there's a good worm.
Free tier games on NYT clearly serve as feeder for subscriptions. Here's an example of NYT juicing someone's "high" following a free game of spelling bee, in order to push them to subscribe.
https://pasteboard.co/pIS5qkZcXkNB.jpg
I hate this kind of manipulation. Again can't blame the NYT for responding to competitive pressure but the free portion of their game is such an obvious attempt to hook gaming subscribers that I personally really don't see it as a "nice thing".
You can't have your "mad props" and eat them too. Either he sells and you have to suffer the horror of a nag screen to get a free game, or he doesn't, and you don't.
Selling out to NYT is almost like selling out to Xi or Putin.
What, Google and Facebook are interested? Come right in, sirs! /s
Simply saying “everyone shits on this guy” is not really helpful, or accurate.
Maybe you're right, but I'd like to see proof of this. After a quick search I found than:
- Flappy bird was downloaded 50M times [1]
- The dev made 50k a day [1] which implies that those 50M were not all 'dead downloads' but actual users
- About wordle, every article I find just states 'more than a million daily players' [2]
So, to make this short, I think you're just picking random numbers that fit your subjective perception. If you can provide proof that says otherwise I'll gladly back off. In the meantime it'd be nice if you don't make any more comments about how many times wordle is bigger than flappy birds then you already did. Your turn.
[1] https://www.cnet.com/tech/services-and-software/no-flappy-bi... [2] https://www.statista.com/chart/26667/usage-of-wordle-and-oth...
I think the comparison you did is hard to evaluate. the dev of wordle made 0k a day until sell, so that is an awkward comparison. The 50M downloads is hard to compare to 'more than a million daily players'.
Anyway, the difference between US and worldwide in google trends may point to some differences in experience, too. Wordle is quite big in the US, while flappy bird was bigger elsewhere. I'm not american and my experience matches yours, so just for fun I'm going to predict you are not american, but gp is, with 2:1 odds. Am I right?
[1] https://trends.google.com/trends/explore?date=all&q=wordle,f...
Yes, I was aware that this is hard to compare in several aspects. Besides the money, you already talked about: One is something you have to download and the other is something you just visit a website for (That's the reason I mentioned the money and that those dl are not 'dead'). My aim was only to show 'something' that could make some comparison possible at all.
The commenter I initially replied to itched me the wrong way. He made his argument in more than one comment but even the two I read weren't consistent. Once he stated 20x bigger, in another comment it was 10-20x. I personally don't have a problem with wordle being bigger than flappy bird ^^ but the way he presented it seems random at best.
And, one more thing... I'm not American ;) +Edit: Earlier I shortly skimmed his/her profile and if I remember correctly he/she made a comment on something about the traffic in CA (or some US city)
Also since Wordle isn't on a nice wordle.com domain, my assumption is most people have to re-search for it frequently, boosting its Trends history.
Some contra-argument would be: There is more to it than just download (or play) something. For example all the articles, publicity, score boards and everything around it that rises when something gets popular. And this stuff does correlate with popularity (and search terms). Maybe those who downvoted you can clarify what they mean...
https://trends.google.com/trends/explore?date=all&q=wordle,f...
https://trends.google.com/trends/explore?date=2014-01-25%202...
e: see my comment below
Are you sure about that? /s
Statement of what, exactly?
Let's say you wrote this game for fun in a few days, and within a month, a newspaper (one of the better ones, IMO) offers you life-changing money for it.
You think it would be better somehow (morally? just to be "epic"?) that someone decline that money and tear the app to shreds so no-one can have a good time.
I don't see how that route is positive for anyone, except in the Joker-esque "watch the world burn" itch to rebel against the Man.