I guess I'm just trying to understand why Abobe went the route of turning DOM elements into 3D rendering contexts, instead of just giving developers a way to get textures from DOM elements, and decide how to use those textures themselves. The latter would be much more useful in my mind (and yes I've written a lot in WebGL). Adobe's approach doesn't stop any cross domain security issues either, and it just limits the flexibility the animations programmer has.
It makes me suspicious that Adobe is just trying to get something that they see as useful for themselves incorporated into Webkit, even though it doesn't fit the WebGL work flow.