CSS Shader - Adobe brings WebGL to CSS
adobe.com
adobe.com
It makes me suspicious that Adobe is just trying to get something that they see as useful for themselves incorporated into Webkit, even though it doesn't fit the WebGL work flow.
I'm guessing this functionality is already in progress. Canvas has a bunch of draw operations on it and browser makers are already extending it with functions like drawWindow(). I'm guessing it won't be long before we see a Canvas.drawDOM() method
Firefox has supported it as an extension for a while now but it's not enabled for content due to the security problems.
Adobe addresses the topic briefly in their W3C proposal: https://dvcs.w3.org/hg/FXTF/raw-file/tip/custom/index.html#s...
I wonder how the shaders will be vetted in practice?
If they pull this off it'll remove one of my biggest sore points from transitioning from Flash. Flash had these filters, and they were incredibly useful (color transform, glow, blur, and dropshadow especially).