Worse logistics, I would think.
With spare parts, you have to keep the machinery and the knowledge to produce spare parts around for a X years, or make sure your parts won’t degrade for X years, predict how many you’ll need, produce them up-front, and pay for storage.
That worked reasonably well when machines had fairly standard replacement parts. If your part doesn’t change for years, keeping manufacturing knowledge is almost free, and predicting the number of parts needed easier because of the law of large numbers (if you sell ten variants of a design, you may know you’ll need 100,000 ± 10,000 replacement widgets, but for each part that may mean 10,000 ± 5,000, so you’d have to stock 10 × 15,000, knowing you likely won’t need 40,000 of them)
However, current hardware production is very flexible. Making a part slightly different to slightly improve a design is doable (examples in electronics: ASICS, custom battery sizes, custom LCD panels). Do that ten times in a single design, and the resulting device is significantly better.
I think this kind of regulation will trigger a lot of innovation in hardware manufacturing, and may still lead to products that are (slightly) worse if you ignore repairability.