I can’t imagine anyone wanting to work for or be part of Epic, so that’s my assumption of gobs of cash.
creators of one of the two largest third party game engines? A chance for your product to be integrated in a tool used by game studios throughout the world? You really can't imagine any reason past the monetary to work with Epic?
It’s nice to be a programmer and have options but I wouldn’t work with a company that makes such invasive software.
Reading the message from SPJ[0] seems to indicate he is excited for the people and projects he will be working on as well as being given the freedom to continue working on education, functional programming research, and continuing to work in the Haskell ecosystem.
Of course large amounts of money are involved for an engineer of SPJ's renown and experience - that requirement exists for any company that want's SPJ's time.
[0] https://discourse.haskell.org/t/an-epic-future-for-spj/3573
Licensing As A Service is probably a neat thing if it can be done at scale on par with the Unreal Engine Marketplace. But a lot of it boils down to "imagine if we could make IP law straightforward" which is somewhat of a moonshot.
Also could be a source of creative content to generate NFTs, maybe even tie that to licensing of music used in game livestreams.
but "fortnite" by epic already had concert/online experiences. They've been pretty fun. Maybe getting band camp allows them access to artists they didn't have before?
https://www.rollingstone.com/pro/news/fort-nite-concert-seri...
bandcamp, as a business that just does a thing very well and fairly, is never going to become as big as Google or Facebook.
so, founder/VC/board now require it to be bought out for a huge multiple of revenue and be stripped for parts.