BLA*E
Where I try
BLADE
BLAZE
BLARE
BLAME
Those are frustrating, but not my fault (assuming I don't re-use any letters).
BLA*E
Where I try
BLADE
BLAZE
BLARE
BLAME
Those are frustrating, but not my fault (assuming I don't re-use any letters).
A guess like DREAM would guarantee the next guess is correct.
It's in an important sense actually easier! Sure, good play results in more guesses than in not-hard-mode, but that would be like saying a 100m sprint is easier than a 2-mile race because the latter takes longer. The more interesting measure of difficulty is how hard it is play optimally. And since the search space for not-hard-mode is bigger, I'm pretty sure it's harder.
But more importantly, hard mode is also less fun, and this thread demonstrates exactly why: the creative aspect is coming up with le mot juste for quickly honing in on the right answer. Hard mode takes away your tools to do that and sometimes even results in a thoughtless guessing game.
'blade', 'blake', 'blame', 'blare', 'blase', 'blate', 'blaze'
wordle tends to be more familiar words, so I'd ignore blate and blake. So now we have D, M, R, S, Z
Doesn't look like there's a word that has 4 of these letters to guarantee on next guess. So need to try for the most likely 3 letters. Could be 2 more guesses, but still ends up better than a 1 in 5 chance.
I pulled the wordle word list from the page source of the game.
This, again, depends what your goal is, or what you consider "winning". If you're only focused on avoiding losing, then yes this is the right move. If you're trying for a low score, it's not as clear, and hard mode may actually be "easier" in many ways.
If you want to maximize your number of three-guess-wins even if your 6-guess-failure rate is higher, it is obviously can't be a correct strategy to use your third guess on a word that you know can't be correct.
Maximizing information from each guess until the answer is down to two candidates minimizes the number of guesses needed to win.
If someone considers a 4 to be a soft-failure then they will prefer (3,6,6) to (4,4,4) even though the latter is a lower mean number of guesses: it's a higher count of 4+ 'failures'. The strategy that considers (3,6,6) a better result than (4,4,4) wouldn't guess "dream" in the above example.