From their homepage:
> Here's the truly unique bit. Playdate isn't just an empty system. Once you set up your Playdate, you'll start to receive two brand new games... every week. For 12 weeks. > >That's 24 free games, in lots of genres. Some are short. Some are long. Will you love them all? Probably not. Will you have a great time trying them? Absolutely.
Still expensive, but also only just. Especially given the hardware crank part which I definitely would want to be high quality seeing how much it's going to be used.
The only question I have though is what type of games will people be making for this before the novelty wears off? It's going to need games which are made from "crank first" perspectives if this device is to actually last.
So! To kick off a conversation here if it's not too late. What games would you make if you were developing for this device?
I'd probably make a couple
1. A skateboard game where the crank is the balance
2. A game where you control a tank/space ship gunner position and the crank is used for both reloading and targeting.
I can't think of any game right now where there would be a story where the crank mechanic is central to it. Curious if anyone else has ideas here.