Playdate Software Development Kit is now available for free to all
play.date
play.date
To add a bit of perspective, from someone who sells classic video games for a living: this console's main point isn't to be affordable or play high-end games. Its target market probably already owns an OLED Switch, a Vita, PSP, every DS model and 2 or 3 Game Boys (one of which is modded with an IPS display).
It's designed to be interesting. That's it. Doesn't need to have a killer app or broad library.
Any utility it offers comes from the fact that it's something to add a bit of spice and fun to an already broad games collection, and possibly the clout that comes from showing other people that you own one.
From that perspective, I think these guys have absolutely hit it out of the park. Not surprised by the success of this at all.
Is that niche large enough for a sustainable success?
(not arguing, genuinely interested to hear your opinion)
For a small business staffed entirely by enthusiasts, absolutely.
There always have been, and always will be, successful businesses based in niche novelties.
A good explanation from John Siracusa:
>To a certain class of person, this makes no sense.
>This product is a celebration. It's all custom hardware, every single part, and they wrote their own operating system. Why would you do that? Why is this not running Linux or a Raspberry Pi or something sensible? Because the company is ridiculous, the people are insane, and this is an amazing thing that should not exist but does.
https://overcast.fm/+R7DX2ydgY/1:25:44
Link to longer discussion: https://overcast.fm/+R7DX2ydgY/1:17:40
I feel personally attacked.
From their homepage:
> Here's the truly unique bit. Playdate isn't just an empty system. Once you set up your Playdate, you'll start to receive two brand new games... every week. For 12 weeks. > >That's 24 free games, in lots of genres. Some are short. Some are long. Will you love them all? Probably not. Will you have a great time trying them? Absolutely.
Still expensive, but also only just. Especially given the hardware crank part which I definitely would want to be high quality seeing how much it's going to be used.
The only question I have though is what type of games will people be making for this before the novelty wears off? It's going to need games which are made from "crank first" perspectives if this device is to actually last.
So! To kick off a conversation here if it's not too late. What games would you make if you were developing for this device?
I'd probably make a couple
1. A skateboard game where the crank is the balance
2. A game where you control a tank/space ship gunner position and the crank is used for both reloading and targeting.
I can't think of any game right now where there would be a story where the crank mechanic is central to it. Curious if anyone else has ideas here.
Really regretting cancelling my preorder now, I wanna make that :(
Now that I think about it. A remake of the original prince of Persia would be such a joyful experience with the mechanic you thought of.
I think in general the most interesting games will be the ones that don't actually use the crank as a crank if you know what I mean. Like analog sticks are used for movement, they arent used to operate an in game equivalent of an analog stick.
Riffing off your skateboard, other balance games like tightrope walking
Something where you're a hamster in a hamster ball
- A horror game where a crank-operated flashlight is your only source of light. The crank on the PlayDate is how you recharge the flashlight.
- A stealth game where you play as a safe cracker and use the crank as a mock safe dial.
- A "the floor is lava" style platformer where you swing across monkey bars, using the crank to adjust your momentum. I.e. spin it up to start doing 360's on the bar you're currently on and launch yourself farther, or spin it backwards to slow down for shorter jumps.
With a clever and efficient BOM, he was able to get a color display and the price down to about 50 bucks. He's working on a networked version now.
It wasn't always their goal to enter the console market, it started as an idea for a very special anniversary project and evolved into the playdate. It might be a pricy, boutique, indie gaming handheld for us but from what I've read more of a "fun" project and life experience for panic.
I'm wary of buying it though, it might end up sitting on a shelf looking pretty like my Pocket Operator.
1. From the video on the site, device looks simple & portable.
2. The crank on the side makes you think it can play only 2D games.
3. $199 (device+cover) feels little expensive.
4. Display seems black white
5. Wonder why this was not done as an accessory device for smartphones instead of a separate device
It looks like a high quality build with a sharp oled screen and novel controls. A stick on crank for a phone would be silly and feel cheap.
I look at it as an homage to the Game 'n' Watch. And that was still a game. Does it really need to do everything in the world?
It's only expensive when compared to products churned out by massive megacorporation with economies of scale on their side. This device was made from scratch by a very small company.
I've made a game for the Playdate using the Pulp tool release last month. My summation is the device will be a neat toy for hobby gamedevs.
https://www.ebay.com/itm/224827699040
I imagine this will be worlds better.
Not sure what's the intersection is with people who still play games.
The Gimmick seems like it would wear off rather fast for anyone interested in gaming, the Seasonal model of games released seems to put all the risk on the consumer to hope they make more. the games dont actually look all the interesting, and as a fun toy for non-gamers it seems to expensive.
to me it looks like a product a lot of teenage engineering fans and hipsters will want to buy but after a week sits on a shelf unused.
It's got an open SDK, binaries are freely loadable and runnable. The Lua API at least is quite simple, and plenty enough to get a backend dev like me up and running with my own games, on real gaming hardware! That's almost never been practical, in my experience anyways. Playdate promises to dramatically lower the barrier to portable game development; I'm looking forward both to playing with it, and helping show my son that he too can make awesome things with computers.
The crank is seemingly a gimmick but a good one, and I'm looking forward to seeing how it is (or isn't) incorporated in games. It seems to have inspired a good bit of creativity, at least in the Season One games they've demoed so far.
Just like my nintendo switch!
While I won't be an early adopter of this console, I hope they it's not going to be a necessary limited edition so I'll have an easy time getting the combo at a later date.
https://www.hardkernel.com/shop/odroid-go-advance-black-edit...
Plus, the Playdate has great industrial design. The Odroid is downright ugly in comparison.
Also I held one in my hand early on in the pandemic (they did a small show where I was) and the thing /feels/ worth the asking price. It's really solid, and the SHARP "memory LCD" tech they're using is one of the clearest monochrome screens I've seen. OLED is more capable, but this is easier on the eyes and battery.
However, with price increase+shipping+tax, I can't afford one. I hope they become popular enough to either drop in price or do a mk2.
I would like GPIO though that'd be nice.
A full blown sdk for a device like this seems like a blast. Side projects/hobby coding can get boring/stale sometimes but this seems like a blast
But as a game dev, what I utterly dislike is the business model.
I don't understand it and I feel I won't have any control.
I think they botched it.
>I think they botched it.
How can you assert 'B' if 'A' is true?
But I think what they botched is the launch of their device.
If the business model is not attractive for a game developer, I don't see much value in the device, it is merely a nice toy.
Oh my sweet summer child. Reminds me of the Android documentation that said something along "Most apps shouldn't use the NDK".
And of course, nearly all games do.
What part of the license do you feel I should be upset about?
I get they're different devices, but I feel the Playdate had a bunch of hype, and then took way too long to ship, and has lost that initial interest.
I generally like small single-purpose electronics and find them to be fun ways to get some joy out of digital devices. I think I could do that with both the Pocket and Deck, but I like the idea of the minimalism of the Play, so I'm probably going to eventually own all three :P
I don't have anything to say about the Analogue Pocket; your comment is the first I heard of it.
I don't really think many people are debating between the Playdate and the Analogue Pocket or Steam Deck.
https://www.amazon.com/Retroid-Android-Handheld-Multiple-Emu...
https://www.amazon.com/RG351V-Handheld-Console-Portable-Two-...
the simplicity of the device with play.date is its selling feature (to me).
there’s a lot of diversity in interests so I don’t get the quick to claim DOA on this.