I remember when the PS3 was first shown at E3 many years ago, one of the big selling points that Sony was advertising was how difficult it was to program for it. They happily extolled the fact that it would be a 10 year platform because that's how long it would take programmers to learn how to program for it.
Meanwhile, some big 3D devs like John Carmack were talking about how nice it was to develop for the XBox 360 because everything felt so familiar and MS already had a mature toolset available for people to use.
I don't know if this dichotomy is a reflection of the blog post or more a reflection of the games industry at that time.