Chess engine performance is dependent on fast 64-bit integer operations.
How does this implementation deal with javascript ints being limited to 32-bits?
Is emscriptem somehow able to generate code using WASM's 64 bit ints?
#include <stdint.h>
uint64_t multiply(uint64_t a, uint64_t b){
return a * b;
}https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...