So your brain conjures up something happy at the end. You don't slog through the puzzle solving to end up with VIRUS, ENNUI, GRIEF, SLAVE, INANE or other such morose words.
Instead, we get the likes of AWAKE, BLUSH, FOCAL, etc. That helps make the game a mood-stabilizer or even brightener. We're usually clever enough to find a solution most days. When we're slow and need all six turns, we get a cheery "Whew!" to console us. It's a simple, barely noticeable bit of gamification at its nicest.