Facebook/Meta asks: “Wouldn't it be nice to die?”
defector.com
defector.com
Though naming something Soylent did always seem too on the nose.
The creator of Cyberpunk said that during the hype of the video game he was so sad to see that people really wanted to see it happen in real life because when he created this universe it was suppose to be a critic what the future with technology can bring instead of wishing it to become true.
I have to say Elon Musk and his fans doesn’t help.
I don't think creating fully immersive VR is inherently bad.
Everyone here is freaking out "oh no, Facebook is going to make something so entertaining society will collapse". I would be so proud of myself if I created something so entertaining society collapsed, lol.
I have a belief - you can call it "phs318u's law" - There is no system, no structure, no belief, and no technology that can solve for the worst of humankind. Period. Eventually, bad humans > everything else. Kind of like a social entropy - its a one way journey.
I'm not sure that "fully immersive VR" is intrinsically bad, at least not any worse than our current less immersive digital world. But it's not hard to see how VR can make a bad situation worse.
Garage band breaks up as members move away to start jobs/families. Band gets back together and plays in VR to large audiences.
The fact that no one at Meta recognized how deeply dystopian the commercial was, leads me to believe dystopian is part of the plan.
Yes, that's the point: the metaverse in Snow Crash may be pretty nice, but the world outside the metaverse fucking sucks. That's the dystopia.
The only thing that worries me a little is the cars without license plates.
I was replying to your original comment, focusing on the real world around me.
You wrote "the physical world crumbling around us is something that we can all see with our present eyes"
And "Simple things like visiting a grocery store or driving down the streets of ones childhood home are extremely alienating things that generate nothing but loathing and regret"
I live on the edge of a small American city (roughly 1 million greater urban area) where it's only a few miles between downtown and the suburbs so I do errands anywhere in the vicinity.
Early in the pandemic, it was the suburban grocery stores that had significant numbers of people who seemed pushy, vaguely angry at the world, and maybe 1/4 of them not wearing masks.
I was more comfortable going to the inner city grocery store because everybody was wearing a mask and keeping their distance. Not that I was particularly paranoid about the virus, just because it felt less hostile and less crowded.
The scariest thing I've seen there was a pickup truck plastered Florida-style with graphics and lettering about somebody's paranoid fantasies, vendettas, and politics. It straight up looked like someone who might randomly murder you if they learned you worked for state government because they think the governor is some kind of evil dictator coming to take their guns.
I don't see my neighborhood crumbling. Haven't been to my "childhood home" but I don't think anything in particular has happened to the street it's on.
Hey, let's run an ad admitting the world sucks, in part due to companies like us, but you can escape that reality if you put our headset on.
Replace that last 15 seconds with a bottle of Whiskey instead of a VR headset and the message is about the same.
Indeed and this seems to be consistent with their past messaging that "the answer to Facebook problems is more Facebook."
VR is completely self isolating. And I think that's the point, at this point.
Ethically, who knows. Compare how you'd feel with two friends, sitting around watching TV together, versus the same setting but each is on their own phone. That already happens today and is incredibly alienating, so this seems like that feeling on steroids. It -feels- incredibly unethical to me.
> you will never see a commercial for anything that is actually and authentically liberating while watching the Super Bowl; that space is just too expensive, and too valuable, for anything but the institutions invested in the opposite of liberation to be able to afford access to it.
It feels true (with pithy, bonus), but now I'm uncertain. What does "authentically liberating" even mean? Which institutions are "authentically liberating"? What do those look like, communes? Collectives? Medical aid NGOs? Maybe more interesting: can liberation be a product?
I know they are selling me a car but that’s about as close as it gets for a commercial.
I also wonder what that phrase is supposed to mean.
I can't really give you a definition of "authentically liberating" but I know it when I see it.
Super Bowl ads are overwhelmingly going to be brands or products, because of the economics - I agree with the that far on what the price restricts things to.
But if you believe a product is liberating, then you would have to disagree with the author, I think. Sticking with a famous Super Bowl example: was the Macintosh liberating? Were cell phones liberating? (If you take the AT&T commercial that Wikipedia tells me aired in 2003 at its face value, where Gilligan from Gilligan's Island uses a phone so they are all rescued... yes? ;) )
It was played a fair bit on MTV2 late at night in the early aughts. It's entirely possible this Super Bowl commercial was made by someone who saw that video 20 years ago. A deeply depressing dystopian vision.
What I gathered is "trade your lower half for a second chance at living your life, since the current one is a total failure, you worthless suicidal puppet".
Not entirely sure how the flowchart takes me from this to an Oculus purchase though.
But it seems like that take is a lot less cynical than most other commenters on HN.
When I’m shown an anthropomorphized dog puppet thrown away, dropped haphazardly from a truck, put into a trash compactor, and then treated like a mannequin I’m not being primed to think “reconnect” with anyone. This is a weird depiction of despair to which Meta is the drug to pretend to escape.
I'm completely likely to be more cynical than your average person out there since due to personal mental health issues, however none of the questions I just asked seem to have any connection at all with the blindly optimistic take you seem to be having.
Not to mention that Facebook already exists for the purpose you indicated and is even owned by the same people. Presumably Mr Dog Plushie could have had the chance to reconnect with old friends already there, yet instead he was about to literally trash himself and die. How is that not alarming as hell?
Everyone floating around with no legs, cue music, real world puppet stomping his feet to the music. Arf.
I see a ton of comments about how it encourages people to escape the depressing real world.
How many of you play deeply immersive video games? I don't, but so many of my friends do. It depresses me sometimes, for the same reason that people find that video depressing. I really don't see the difference.
That's not to say immersive video games are bad, or even that taking a break from often-shitty reality is a bad thing. I just think perspective and balance is needed.
My biggest issue with the concept of Meta-verse (which to me is nothing different Second Life almost 20 years ago, albeit the tech has improved), is that it will be owned by a company that values engagement so much higher than the overall well-being of its users. If it was anyone but Facebook (and it's still freaking Facebook, despite their renaming of the company when they were in the middle of a publicity crisis), I'd be a lot more excited about it.
Still, whoever put this video together deserves some kudos. I thought it was very well done. I think the "wouldn't it be nice to die?" angle was undeserved and highly biased.
The difference is I felt guilty as hell when I sacricied things I could look forward to in my real life day for a one day 20 hour DOTA binge.
The greivance the author highlights in the article that Meta seems to paint a picture where the Metaverse is the only palatable escape from a cruel, indifferent world that has no place for you.
Me playing too much DOTA -> wasting time that couldve been put to better use making a better more fulfilling life for myself in exchange for a dopamine hit.
Me engaing with the Metaverse too much -> No such thing. You're real life is depressing, intractable and out of your control. This is the last place you'll be able to find any semblance of joy.
Thats not to say that any engagement with the Metaverse will be inherantly unhealthy. If Facebook's history of increasing user engagement with little to no scruples is any indication I don't blame people for being concerned about a dangerous flavor of escapism being promoted.
That's how I would feel too.... I just get the impression that most here don't have that sort of negativity toward video games (and the way they can pull you away from "real life" things) but meanwhile feel such hostility toward this.
It's funny. I remember being young and being told not to do drugs to "escape reality". Escaping reality seems to be almost sacrosanct these days...
It is saying "wouldn't it be nice to be in a nursing home, if you had VR".
I searched just now, and five or six articles down (after headlines like "the metaverse is stupid") I see a link that talks about what the metaverse will be, and lets me buy a headset. Is that where we're at? Why are we talking about something that's just made up, that's been made up for years. Or is there actually some product or service I can join here?
I own both the index and the quest 2. The quest 2 is less powerful objectively but it's ergonomics are on point. It's so much easier to pick up and play.
Yet every time I put it on I lament how it's owned and created by Facebook. What a travesty.
I hope Valve makes an Index 2 and pushes VR forward again.
Most people ignore it because it's a terrible interface once you go beyond the games it was built for, as can be seen by their "Imposter" mini game (an ape of Among Us, and skewed by dunkey[1]... By simply giving an accurate representation of how it plays)
The portability and (ironically) fungibility of assets between games is going to increase as games become parts of a platform and maintenance of engine and servers continue to be commoditized but consolidated.
What won't happen is that you'll never file your taxes on Fortnite, because it's stupid.
This is such a ridiculous take. Sure, it’s what the CEO of Epic want people to repeat. But to actually believe that? That’s another story.
Fortnite is a video game. Period. It isn’t what people mean when they talk about the metaverse. The only way you can claim otherwise is to completely ignore peoples intent when they say “metaverse” and instead substitute in your own definition. A definition that apparently means “fairly popular video game with in game currency”
- Is a metaverse a VR replacement for the entire online experience? This is most likely unattainable and unrealistic. Full immersion is undesirable and impractical for many, if not most, of the things people do today on the web.
- Is a metaverse "less gamey" than a game? Not a useful distinction to draw. You can hang out with friends in Minecraft and ignore any aspect of the game you don't care for, if you wish. Having mechanics is usually a benefit and not a hazard. Take most of the features of a game away and leave only a first-person chat room, and the result is anemic. VRChat already exists and handles that niche well, anyway.
- Is a metaverse an "open market" with many federated members? Facebook isn't trying to do this. Everyone shilling metaverses wants lock-in and exclusivity.
- Is a metaverse a "closed market" in which smaller economic players can participate, like the iOS store? How is this fundamentally unlike e.g. Steam, with a social network and chat features that span games in an ecosystem that includes third party vendors?
Metaverses are just a buzzword dreamed up by people who don't play video games, but have a strong opinion for what would be the "best ever" multiplayer experience. As a consequence, all the focus is on things that have nothing to do with a game or an experience; just monetization models, restrictions, marketing.
>A metaverse is a network of 3D virtual worlds focused on social connection. In futurism and science fiction, it is often described as a hypothetical iteration of the Internet as a single, universal virtual world that is facilitated by the use of virtual and augmented reality headsets.
The term was coined by Neal Stephenson in Snow Crash, so if you haven't read that yet, you should.
Is it lacking VR integration? It's already playable on many VR headsets as a cinema experience, but that is truthfully no the primary experience. It seems only a matter of time, though, as Epic has already teased and announced a number of VR projects and tooling for their engine.
>A metaverse is a network of 3D virtual worlds focused on social connection. In futurism and science fiction, it is often described as a hypothetical iteration of the Internet as a single, universal virtual world that is facilitated by the use of virtual and augmented reality headsets.
The guy from the past, who is familiar with 20th century dictators' methods, gets them to set up a program to brainwash the masses into emigration to Venus, and then they build fake spacecraft that don't go very far but the passengers don't return, and they send letters home saying everything is great (inspired by the Nazis sending fake letters from euthanasia victims).
The end is when he thinks he's on top of the world and essentially world dictator, but the people that he was advising politely force him onto one of the "spaceships" because his job "thinking outside the box" is finished and they have no more use for him.
It is pretty weird that according to capitalists liberation is defined by the ability to exclude others from society.
You're sitting in your virtual bedroom, and your virtual laptop doesn't like or allow your choice of porn, or any other subject of interest.
You're in your virtual work shop, and your virtual bench and tools do not approve of the device you are building, or taking apart.
You're sewing a virtual dress and your virtual sewing machine doesn't allow you to make that design because it violates community standards, maybe by cultural appropriation, not that it tells you why...
No community established those standards, so the term is a lie, but your virtual telephone doesn't let you bring this complaint against the owners of the universe to anyone.
Taken a bit further, when you are uploaded, and the owners of the universe even own the medium you think in.
> ... virtual sewing machine doesn't allow you to make that design because it violates community standards, maybe by cultural appropriation...
In this world you can still make all the stuff you physically can if you let anyone see it you might get all sorts of backlash from "the community".
This is literally what aging is. You are gradually worth less and less and number of people to whom you are worth anything shrinks. Because of the changing world and because of what it means to be aging human. Even your own grandkids, if you ever have any, will be barely giving a sh_t about you in a best case scenario.
This ad is for aging millenials like Mark himself. It's pure nolstalgia and promise of reliving better times.
Millennials probably need at least another decade on average to get it.
Believing that aging has no value is all well and good, unless you want to sell things to old people.
This is strange. In the beginning, there was a feeling that the internet would be the ultimate tool to unite like-minded people. It probably is, the question is what like-minded people do when they get together. It can be the wonderful software I'm using or millions of dollars for unethical business.
It turns out that the answer is filter bubbles and Twitter mobs. Heterogeneous minds are really a good thing.
But overall it's hard to say that the internet is a bad thing. Sure, it came with terrible downsides, but it also brought us as a species forward by quite a bit.
And how can you not warm to a guy who describes himself as, "Editor/owner/flannel doofus"?
Loved this line: "the haunted space station that generates the profits and luridly deranges America’s aunts..." But truth be told, a couple of my aunts didn't need much help from Facebook. After nearly seventy years, I can assure you that an abundance of folks with gullibility to spare and kooky perceptions of reality has never depended on greedy corporations, if indeed a corporation can be greedy -- I've always thought greed was more a characteristic of people and a few other animals.
Still, just a great rant. Many thanks!
Neuromancer, The Matrix, the list goes on… Plenty of prior art, and somebody still thinks this is a good idea!?
It's like the people involved with the "metaverse" have never heard of market research.
That's really all I got from it. Good music, good times, with the device on. Terrible times without the device.
To me it's just the same old "you need this in your life" bullshit that advertising is all about.
And that's a very twisted and pathetic sort of sense, if so. They can't have that deep a corporate persecution complex, can they?
I really hope that the ad agency is secretly making fun of Facebook and intentionally framed it this way
Very meta lol.
I don't think it was supposed to be that way, but who knows what lurks in the hearts of the people who made the ad?
This ad is targeted at boomers and older millenials.
It might be useful to compare and contrast other ads that have tried to do something similar.
There was an ad a while ago for Cialis or Viagra, that said stuff along the lines of "you've reached the age of getting things done". Nothing about sex per se, just a middle-aged guy and a subtext of competence, and doing what it takes for relationships and other responsibilities.
That seems to me to be focusing on something that older people take pride in, that even though they may not be physically capable of everything younger people are, they have lost some of the vanities and insecurities.
It's not just saying "how sad is it that you can't get it up, you need our product".
I'm not sure why you think that. There's nothing it this ad for Gen X. Not a single hook for them.
So either the ad agency that Facebook hired is incompetent, or Gen X are not a target. And Gen X being offended by it is just a side effect. Maybe not a desired one but acceptable because they were out of scope.
> There was an ad a while ago for Cialis or Viagra, that said stuff along the lines of "you've reached the age of getting things done". Nothing about sex per se, just a middle-aged guy and a subtext of competence, and doing what it takes for relationships and other responsibilities.
I think you made a very good connection. "you've reached the age of getting things done" explicitly reminds you that you are not like you used to be. You are aging and things just don't work for you the same way they did. You need to step up. Get your sh_t together. And if you wan't to live again like you did in your youth, where sex was great because you could satisfy your partner you should buy our product. This ad is strongly negging just like the Facebook ad is. It's knocking you down a peg under the pretense of complement. There's also a callback to good old times, times when competence came naturally, of times when you were proud of yourself. And it is also disparaging the young people overtly as "the ones that don't get things done". but that's just a pose that the ad wants to imprint on you, the real middle-aged guy. To mask your fears that it was actually the young who got things done and you are less and less able to do that.
Oh well, maybe the ad missed the mark because Gen-X are already so old they firmly started telling themsrlves fantasy that there's something noble about having your body wrecked by age and knowing better than younger generations and dismissing the notion that changing world brought anything of value. And they just hate this ad for trying to pull them back into reality. Then offering virtual salvation falls flat because they already have estabilished virtual reality in their minds that setves them well.
You've lost track of time, like many of us. Even the youngest Gen X'ers are old enough to be grandparents now!
The oldest Gen X'ers are in their late 50s. Staring down retirement and the old folks' home. The youngest Gen X'ers are mid 40s, and likely evaluating their mid-life situation, even if it's not a "crisis". Very likely have a "pre-existing condition" of some sort. If they aren't grandparents, they're probably parents, and if they aren't parents, they probably aren't going to be. Things are pretty much settled at any rate. Some of the people who were never going to own a home changed their mind a few years ago. Some have gone through the death of both parents and most of their generation.
>This ad is strongly negging just like the Facebook ad is
But where's the positive in the FB ad? The only positive is in what they're selling. There needs to be something positive about the audience, the target viewer.
The Viagra ad may be manipulative, heck you can call it "predatory", but it is still appealing to something that older people take pride in. A self-image of doing what has to be done, not letting embarrassment stop you, accepting everyone has bodily functions. Being able to dismiss what other people may consider "cringe" and bullshit in general. Understanding what is important and what is not.
Now, you may roll your eyes at that, at how gullible and hidebound and stupid old people you know are. But that's not the point, the point is that people who get to a certain point feel like that is the justification for whatever hardships and physical deterioration they have experienced.
Another example that comes to mind is the flyers I get in the mail for life insurance, that seem to be aimed at older people who vaguely remember providing for their family, and love their grandchildren, and want to do something even if they can't recall the logic.
That seems exploitative to me, but it's still an example of advertising that's based on enough empathy to make it effective. (I assume it's effective just because it's been around so long)
>To mask your fears that it was actually the young who got things done and you are less and less able to do that
Well, that's to the point; it's the attitude that prevents making an effective ad. If you are thinking that, then you're almost certainly unable to see things from the other perspective.
If a typical young person was able to see things from an old person's perspective, then it would prove that old people have gained nothing in compensation for being old, wouldn't it?
As an older millenial who already lost a loved one and got out of the job treadmill I say I get it because awarness of mortality became my middle name. I think this tech is crap because it's to limited, but I get it.
I have no idea what Metaverse is supposed to accomplish: what they put out doesn't look good graphically, and with ads like this one there's a whole level of just "who is this even appealing too?"
On some level I think they're stuck because "live a fantasy" in VR has the problem that it's not marketable - I don't need to own virtual property when I can sculpt my own planets or whatever (speaking of, why the hell has the Black and White franchise not been resurrected in VR?)
I've been studying theme park design and the thing that sticks out is even things like Space Mountain that are basically a thrill ride can be built to have a story that is really compelling.
VR experiences like that can be really compelling but an imaginary world that is too much like this one is just a snoozer.
I'm just not ready for Valhalla yet.
So this is Facebook, the empire of targeted advertising, badly missing the target with its own advertising.
Solution: Put a small panel on the outside like most printers have for connecting to the wireless or allow controlling the headset from a PC so you can use your normal mouse and keyboard (a phone would work too) to setup the device
Problem #2: My unit won't update. I am way behind on OS versions. I can connect to the internet and watch YouTube videos. I can get to the screen with an update button, but it just spins for days without doing anything. A google search reveals I am not the only one. It almost feels malicious, like Meta is trying to force me to buy a Quest 2 to get updated.
Solution: Allow a backup update process by connecting thru USB to a PC at least. I'm sure there are other OS update methods Meta could provide.
Problem #3: YouTube has 180 and 360 videos but they stopped working and only look good on a movie screen type billboard that no longer fills the view
Solution: This may be fixed if I can get the glasses to update
I'll wait until Apple or anyone else comes out with something because I'm excited by VR but I refuse to buy another Quest. I don't trust Meta to get it even close to right.
I have an older processor that lacks something the Oculus wants. Even though Oculus runs fine on my system I get a nice big floating unremovable notification that Oculus can’t run on my system any time I use the device. The only solution I found online was a registry hack that convinces the Oculus I’m running a different processor.
There is one possible use case, though, that I find interesting. For the past two years, I’ve been teaching university classes and taking part in meetings using Zoom. While in general it’s gone okay, an interface that more closely approximates people talking with each other in a room would be nice. I would want that interface to be on a regular computer monitor, though; I don’t want to have to wear goggles.
I should also mention that I didn’t understand the point of that Facebook ad until I read the discussion of it here. What a bizarre video.
That is hilarious.
The world is going to be a Black Mirror episode one way or another. Here at META, our mission is to steer towards one of the more heartwarming ones.If these are kind of the ads that comes out after millions of dollars spent and hours of collective thinking; I don't think whatever they are building now will be appealing to people. As another comment HN have put it: they've lost all touch with reality.
In the end, I put my money elsewhere.
For companies that don't pay dividends, the stock price is driven purely by the expectation that somebody will pay you more for the stock than what you paid for it.
Wins the Internet.
Story time:
I just deleted my "Featured Collection." Facebook scraped my GitHub page for my face, and automatically attached it to my account (where I seldom go, so it's probably been there, for some time), as full public (everything else on my account is "friends-only").
So, they grabbed an image of me that I NEVER UPLOADED TO FACEBOOK, and then shared it as "full public," on my timeline.
I'm both impressed, and horrified.
https://en.wikipedia.org/wiki/The_Three_Stigmata_of_Palmer_E...
>The story begins in a future world where global temperatures have risen so high that in most of the world it is unsafe to be outside without special cooling gear during daylight hours. In a desperate bid to preserve humanity and ease population burdens on Earth, the UN has initiated a "draft" for colonizing the nearby planets, where conditions are so horrific and primitive that the unwilling colonists have fallen prey to a form of escapism involving the use of an illegal drug (Can-D) in concert with "layouts." Layouts are physical props intended to simulate a sort of alternative reality where life is easier than either the grim existence of the colonists in their marginal off-world colonies, or even Earth, where global warming has progressed to the point that Antarctica is prime vacation resort territory. The illegal drug Can-D allows people to "share" their experience of the "Perky Pat" (the name of the main female character in the simulated world) layouts. This "sharing" has caused a pseudo-religious cult or series of cults to grow up around the layouts and the use of the drug.
It's a lot easier to have a shitty life online in VR than to have a shitty life in real life. In real life you can have a sandwich, and it's a richer, more fulfilling experience than anything VR has to offer.
It's gamers (and buzzword investors) who love VR, and they'll get bored with it. Not every game should be first person; it's kind of a local maxima and a contemporary rut.
I'm not sure this is even close to true. How shitty your life is or is not is based on an individual's perception. You can have a person who should be happy - wealth, relationships, fame and are so miserable they nearly killing themselves daily with alcohol and other drugs. You can have a person, who by all abject means of judgement should be miserable, and has somehow found a way to be happy with their life.
> Metaverse doesn't seem so bad for some.
This is probably true, but the question is, will it really be all that different than real life anyway?
1. Being thrown away and having everything you love being taken from you by an uncaring world.
2. You’re about to die and it’s all going to be finally over. (Major trigger: death is the only way to find relief from the pain of existing.)
3. The only reason you don’t is because someone wants you on display.
4. Everyone ignores you. No one cares. You do not matter to anyone. You are alone.
5. The only escape from this tortured endless hell is a virtual world that is a shadow of the real thing.
Of these, only the second is likely to trigger me normally. Usually I’m fine and can see this coming and pause whatever I’m watching for a second to process it. This ad completely blindsided me with five things I couldn’t process in rapid succession.
It took a while to get back in my feet and not have it ruin my evening. At least I wasn’t a Bengals fan. That loss hurt to watch.
I was absolutely gobsmacked as they say, it took me several minutes to come to terms with the idea that this was a genuine ad, not a parody, supposed to promote feelings of goodwill towards an always-listening assistant.
Perhaps their next ad will say "what if Alexa was linked directly to counterterrorism authorities" and dramatize something like the end of 1984...and then say "good thing it isn't yet, because the details need a bit of work".
it looked like a generic commercial from a generic company struggling to remain relevant. if a different company's logo had appeared at the end it would have made the same amount of sense... best buy, chuck e cheese, you name it. the soundtrack has the same 'hey i remember the 80s' desperation reminiscent of a wal mart commercial from 3 years ago https://www.youtube.com/watch?v=QxxORRqYW-Y
Thank god they didn't. Seeing this company fail at least tells us that they could not ruin VR as much as people feared.
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I think like all Libertarian projects, this is the rich guy's version of Going Galt. Instead of declaring themselves the Emperor of Cincinnati and a sovereign citizen, they declare that THIS world is stupid and GAY and they're going to make a NEW world on Mars/the metaverse/wherever where they don't have to deal with things like dumb ol' REGULATIONS and TAXES with the subtext that, of course, the right people will be in charge this time, which is to say, them.
What is truly depressing about this generation of oligarchs is their fantasies are all from 80s sci-fi movies and aren't anything interesting. At least Carnegie built some damn libraries. At least the Gilded Age monarchs endowed universities and art galleries and other things to show their Big Shot Rich Guy fantasies. I mean, Christ, at least be a Batman villain. Drop hundred dollar bills from a helicopter over downtown just to watch the proles scramble. At least Trump ran for president. Zuck was too weird and offputting for that! Imagine being weirder and more offputting! These dudes have more money they can ever spend and still want to be the Big Shot Business Guy sitting in meetings 18 hours a day. Imagine winning the lottery and being like "Hmm, yes, I want to make everyone come into the office to sit around in a conference room and nod at me while I talk. FOR HOURS."
The legacy of Bezos/Musk etc. is going to be space debris and cars that make fart noises.
LOL. Talk about the disease of the winner who will never actually be a winner in there own head because doing stuff and acheiving stuff doesnt make up the PTSD they harbor
TLDR:
Paraphrased: Meta makes a lot of money, even when it has a bad year. And then,
> Anyway, this is all kind of a long way of explaining how Meta chose to make and air this advertisement for itself during the Super Bowl on Sunday:
Then TFA basically says that the ad illustrates a future where your normal life no longer exists, but you can thankfully reminisce with a friend or two, virtually -- thanks to Meta.