Depends on the development you're doing. .NET or C# -- Windows, hands down. That's about it.
Besides, I prefer JetBrains IDEs anyway, which are platform agnostic.
And I'm in the same boat, macOS for work/development, loonix on VMs/servers, and Windows is strictly for gaming.
People that don't care what OS they are running, as long as they get their POSIX toys.
In fact, given the size of that market, most likely Linux would never happened if Microsoft had been half as serious with Windows NT POSIX subsystem.
Instead we got cygwin :-/
I've only used what I think is a subset (of a clone or subset?) of Cygwin: "git bash". At two jobs, on two different Win 10 laptops now.
Is the rest of Cygwin also as excruciatingly slow?
Oh well, my entire data set is N=2, so anecdata rather than any wide-reaching survey; could well be pure coincidence. It just struck me as I started a new job last Monday, got a new Windows work laptop and started the arduous process of installing required (and allowed) software on it, how uncanny the similarities between corporate computing environments are... Right down to this apparent slowness on the MING-64 command line.
And SUA was also not much GNU related.
Can you please elaborate? My exposure to DragonflyBSD is limited to knowing that they have an interesting new filesystem (Hammer2).
What is it like to actually use it? Is Hammer2 a significant improvement over ZFS on FreeBSD? Does Dragonfly have other selling points?
I’d love to hear the strongest case for deploying Dragonfly.
Visual Studio is on more platforms than Windows and not even the preferred IDE of most devs on Windows unless they are doing .NET.
FreeBSD does not excel on the server side. I don't know any companies that even use it and I spent the last decade consulting with hundreds of companies.
Examples come to mind: Whatsapp and Hotmail used to use it before being acquired by companies with their own tech stacks. Netflix's streaming service is based on it. Pfsense was based on it at one time, not sure if it still is. Juniper uses it. If you go check out the FreeBSD Foundation donations pages you'll see Facebook, Microsoft, Google, Netflix, and others.
Reality is that on the server and in the data center all I need from an OS is a near posix userland and wired network and storage drivers.
https://freebsdfoundation.org/about-us/about-the-foundation/...
They have so little income with those sponsors and multiple times that expense and who is covering the cost?
The total income is like one guy's salary and is that all those big names are paying as sponsors?
Most single-player stuff I've tried has worked fine on Linux with either Lutris + Wine or Steam + Proton. The only games that haven't are super small indie stuff where I just assume they're coded a little poorly in some way.
No, Visual Studio for Macs is a rebranded Mono thing, it has nothing to do with the Windows Visual Studio. There's no VS for Linux.
Of course MS had to complicate things by naming their electron editor Visual Studio Code...
Since then, the amount of plugins shared with Visual Studio has increased, which is a reason why Microsoft started pushing to write them in C# instead of COM.
Currently it is being rewritten, and should be mostly completly unrelated to Mono Develop by .NET 7 release.
But to tackle the main one, gaming on Linux is in the best position it's ever been in. It's not getting 'worse' due to anti cheat, in fact the steamdeck and valve are actively bringing compatibility to linux for those things.
What can you possibly be basing your claim on there? Are you aware of proton?
https://www.tomshardware.com/news/amd-epyc-cpus-netflix-band...
Re: Linux gaming: Sorry, I couldn't hear you over the sound of the MCC playing on my Linux box. And Ori. And Stardew, RoR2, Everspace, XCOM2, SWTOR, Hades, DST, Hollow Knight, FTL, Terraria, Human Fall Flat, Portal 1/2, and a variety of other games.
As far as anticheat is concerned, that's actively being worked on by Valve and the largest stake holders.
But to the working games, let me add: Overwatch, League of Legends, Anything from GBA/GB/NES/SNES/DS/OtherRetroSystems, Starcraft. Oh, and Minecraft of course.
I'm sure I can come up with more.
Edit: One steam library checking later - and I'll note, this is stuff that I've actually played on Linux (and is also filtered by names I think people would recognize): Arma 3, Blitzkrieg 2, Pit People, Castle Crashers, BattleBlock Theater, Unturned, Invisible Inc., Baldurs Gate, Undertale, Speedrunners, Dota 2, Gary's Mod, Everspace, Raft, AoE 3.
This makes up the VAST majority of my steam library, none of which was purchased checking for Linux compatibility.
It's one thing to say that a specific game you want doesn't work, and quite another to say it in general doesn't work.
Edit again: Rocket League. That's it. That's the only one that I know of issues with, and I don't know if it even still has issues - I stopped playing when it required an Epic account.
Oh hey, lookie there: https://www.protondb.com/app/252950 . Sounds like that works too.