1. A reverse compiler is one of the 'maybe' features (see the table in the README), it's something I'd like but would essentially be an entire compiler so it's non trivial
2. The plan is to make Melody available as a compile step (like e.g. SASS) with no runtime overhead or as a Rust crate. You could do the compilation at runtime but other than including variables in the pattern I'm not sure if it'd have a benefit over compile time transforming, + it'd have a performance impact.
Thank you!