>I feel like the trend towards minimalism in game design is a little misguided. When you're building a world for people to be immersed in little "unnecessary" features, or roadblocks, or redundancies in both setting and gameplay can make that world feel more real and engaging.
I think it depends, I for example hate "Extreme" realism, like for example in Kingdom Come: Deliverance picking flowers includes a lengthy animation, in Dragon Age Inquisition picking resources has the same flaw, first mods that appear attempt to speed the animation, or remove it... why do we need a grind simulator in this games, this would make sense in farming simulator maybe, as an option because it feels I am force to waste time doing repetitive things that are not enjoyable.