The logistics network is too powerful, pilers don't really change how items move around, and fluids/gases/solids are treated the same.
I can understand that Factorio is balanced differently but it's annoying to build up a factory and then need to do non-factory things when a resource runs out or aliens attack your base.
Early game I agree, but mid/late game I couldn't disagree more. Satisfactory desperately needs a construction bot or blueprints or something to help you build at the scales it starts pushing you towards, or you just afk forever. Also the ticket loop as the endless resource sink is far less interesting than factorio's endless research paths.
Also some mods can counteract resource depletion if desired.