https://donotplaythisgame.click/
In short, you accrue points while you aren't playing it, but you have to log into actually get the points (similar to "the game", which you just lost). You get your global ranking only after logging in though.
https://donotplaythisgame.click/
In short, you accrue points while you aren't playing it, but you have to log into actually get the points (similar to "the game", which you just lost). You get your global ranking only after logging in though.
One problem with a lot of modern (online/shared) games is the sense of missing out when you're not playing, or the sense of competition which demands focused attention. Both of those tend to upset life balance.
I have pondered influence based games, somewhat like turn-based, where you aren't able to micromanage play but instead strategize and occasionally provide instructions or goals. Then the game does the playing, and you can observe if you wish. But importantly, for lengthy periods you cannot make changes or influences; so frequent observation wouldn't be rewarding or useful, and you could feel content to go away for a day or two. Then when you return, there's a bit of excitement to discover how things turned out and to plan what goals to modify or add.
Theres a wishing for games of the future, tho
FUCK.
I had a good streak going.