Also, is this the same as the 2015 'bitmap logic simulator'? I found this while reworking reso awhile back: https://realhet.wordpress.com/2015/09/02/bitmap-logic-simula...
I’m rewriting it to Unity and there I can run the 8 bit cpu from that blog with about 14000 ticks per second.
We’re planning to create a game around it with few dozen of levels, including controlling robots, traffic lights, a bowling pin sorter and tanks/units in a tiny top-down shooter (where programs from players play against each other).
Edit: if you download the cpu image from the blog and upload it to the game, you can see it run. It’s visually a bit broken because the game in its current state isn’t really designed to have such a big canvas, but it runs perfectly fine.
Edit 2: the CPU running in unity web build here: https://charperbonaroo.github.io/microengineer-build/
An idea I had (but never finished) was to let Reso interface with GPIO pins (say, on a Raspberry Pi) so people could interface their virtual circuits with their real circuits. I think that'd be really cool (if that is possible with Unity)
Interfacing with real hardware is a neat idea, I wonder what people would do with it
FWIW, I can't figure what to do on the "ride the line" level. I don't understand what the motors do exactly (powering both motors simultaneously makes the car go sideways) and what the sensors are sensing.