That said, I’ve not played it since (beyond some melee games via Ur Quan Masters) because I suspect it won’t live up to my memories. But man would I love to see a sequel (there was one but none of the original team were involved).
That said, I’ve not played it since (beyond some melee games via Ur Quan Masters) because I suspect it won’t live up to my memories. But man would I love to see a sequel (there was one but none of the original team were involved).
Play it again. It holds up. Maybe even more so!
I recently did an interview with the lead maintainer on this project, for the MADE's podcast. Very timely, and coincided with a major update last year, the first in a long while. https://art19.com/shows/the-madecast/episodes/f64c139a-5d76-...
I suppose another reason I haven’t played is that I already know the plot back to front. I want to know more about the Orz (another subplot that fascinated me). Hell, I wanted to know if there was anything more to be learned about what happened to races like the Gg (the fact that I remember such minor plot points twenty years later speaks volumes). I was very disappointed when I heard that the sequel wasn’t going to touch any of that.
As a 12-year-old kid (or thereabouts), I remember playing another DOS space shooter/RPG called Solar Winds, which I remember having a reasonably engaging shareware episode. I tracked it down later as an adult and played the full release and the sequel, and both felt really rushed and fell well short of the world that the shareware version offered. It was definitely an experience that didn't live up to my childhood memories.
On the other hand, I didn't play any of the Star Control games growing up, and so had no nostalgia for Ur-Quan Masters when I first played it around 2018 or so as a middle-aged adult. The game definitely holds up today, and even though the combat can be frustrating, the game's heart and character more than makes up for it. Even the grindy resource collection aspect is oddly addicting.
It's a shame what became of the Star Control franchise since. :(
I've come back to Solar Winds maybe once in the past 20 years, and replayed SC2 about 4 or 5 times since UQM was released.
Was looking forward to the next instalment but the quagmire of legal issues, divided fanbase, etc, has really left a sour impression on the future of the franchise for me, which is sad given the world TFB created initially.
The first time I played through I lost all my landers a few times and wrote off those rich planets as impossible and didn't keep track of where they were.. then when my landers became better able to navigate the seismic / weather incidents forgot where they were. Now since I have Forbidden Plot Knowledge I can just jump right to the part where I have all the tech I want and am nearly unstoppable right away.
Solar Winds Galaxy is solid too, but not as engaging or as interesting of a story line.
UQM is definitely way more complex and involved. I remember dedicating days to it just to end up losing because of the deadline which I found pretty frustrating.
And just to reiterate what others have said, the writing is superb.
I miss when games used to provide giant reams of text like that. There was a game, "Lords of Magic" that came with, essentially, a small novel's worth of entirely superfluous setting information (in the form of a little book!). It had the kind of background fluff you'd normally find in a D&D manual. I think I spent about as much time with the book, as with the game.
It's playable on any common desktop OS via OpenMW (you'll need a copy of the game for the art, level data, sounds, et c, though), which is also far more stable than the official binary, and has some nice QOL improvements baked in.
If Alpha Centauri's concept of parallel colonization by a group of rivalrous and ideological charismatic leaders is explored in a book as well, I bet that would be fun.
[1] https://www.goodreads.com/series/129586-the-pandora-sequence
[1] https://slatestarcodex.com/2016/04/27/book-review-albions-se...
"THE JESUS INCIDENT Frank Herbert
A speculative and philosophical tour de force by my favorite science fiction author. You’ll probably have to search used bookstores for this one, but it’s well worth it. My favorite science fiction novel ever. A clear inspiration for the story of Planet."
That manual is quite something! Moon comparisons, a long short story, tons of background material on each attribute of the planet...
What about binding of Isaac?
I've heard that noitka is pretty blendy
Minecraft launched a new genre
Auto chess is a new genre that came out recently
Binding of Isaak - action shooter
others I haven't seen. But I'm talking of different thing. What is absent in modern game are the attempts of synthesis of different genres, which were frequent in 80s or 90s, and gave us such gems as Dune 1 and Star Control 2.
Like Fallout 2? Check Atom RPG and Wasteland.
Like classic RPGs of 2000s? Check basically the entire 'Spiderweb Software' catalog.
Like Xcom? Check out Mutant: Year Zero
Metroidvania? There's a bunch (played Blasphemous recently, pretty good)
Zombies? Project zomboid
Pokemon? Monster Sanctuary
Lore you have to discover? Kenshi, Vagrus
Weird? Let's get weird: Library of Ruina
But to expand, Fallout 3 was nothing like Fallout 2 and neither was Fallout 4. We'll probably never get another Fallout title like F2, but we'll get indie games like it.
Same with pokemon, the last few (almost every?) pokemon game has essentially the same story, but Monster Sanctuary actually brings a new story to the table in a way Nintendo never will.
I also suspect that if someone were to do that today, reviewers would pan it for distracting from the main game or whatever. It's a different market, and more's the pity.
For example, in Crying Suns there are three kind of fighters you can deploy. A kills B, B kills C, C kills A. Does everything always boil down into this? It's just not fun. It's a lazy gaming trope.
In Bad North, every map is procedurally generated. It just gets old after the first few ones.
Having said that, I just don't have the time to really get into it again. And I don't have my best friend living in the same house with Ethernet cables strung between the rooms ;)
Can't you just connect 2 remote virtual machines with an EthernetOverIP channel and bring up IPX to play old games?
In the 90s there were a lot of games that did interesting combinations of genres, like Star Control II, Magic Carpet, Dune CD, and others I'm forgetting. The cost makes these kinds of non-formulaic experiences so much rarer today...
One of my dream projects is a Star Control style game in VR... stay in your Precursor warship and dictate the battle from afar, or hop directly into your ally's cockpit... can you imagine the inside of an Umgah starship surrounding you in full 3D?
Part of me really wants to install this and give it a quick melee test. :)
The proper successor to Star Control 1 (the combat boardgame) was a PS1 game called Unholy War.
I wish we could get remasters of their Skylanders games.
I'd like a port or upgrade of the original 2-player star control strategy 3X game
I have just never cared for the "rotate and thrust" Asteroid style controls.
What's a comparable game? Masters of Orion?