Certain kinds of techies were particularly enamoured with Jak & Daxter because, at a time when console devs rarely spoke much about the tech behind their stuff, and at a time when games were almost universally programmed in C/C++ with bits of assembly language, the developers of Jak & Daxter openly discussed how they had written the bulk of the game logic in a custom Lisp dialect they called GOAL, which itself was built with Common Lisp. If you don't know what Lisp is or understand why that's cool, well - Lisp is a very interesting programming language that pioneered a lot of incredible ideas in computer science and that certain hackers develop a real connection to, including one of the biggest names behind this site/Y Combinator, but has always struggled a bit in the market. Seeing it used in a AAA game production like this was, for those hackers, really exciting; maybe because it might be the beginning of an industry-wide move towards Lisp (which never happened), or maybe just because a Lisp success story like this was vindicating.
This appears to be a (work-in-progress) source port of the game and the GOAL language, produced with a lot of reverse engineering work. So it's neat to finally get to see first-hand this GOAL Lisp stuff that we've heard about for years, and if the project reaches completion it'd also make for a great way to play the game on modern hardware or mod it.