Edit: It's both scary and awesome that you rigged a game engine to manage a music library a-la iTunes. Are you profitable?
Edit: It's both scary and awesome that you rigged a game engine to manage a music library a-la iTunes. Are you profitable?
http://www.unlimitedrealities.com/blog/video-the-dell-stage-...
Those issues I mentioned are examples of things that we have actually run into.
edit: Our specialization in touchscreen development is really what drives the company, but hardware accelerated graphics are also a huge draw.
Yea I think lag in touchscreen interaction is a huge problem. I think this is largely a result of hardware. We've had to ship on atom-based hardware with 2003-era DX9 graphics. Even the latest Intel chips with DX10 are horridly slow when it comes to graphics.
The other side is actual touchscreen hardware. The machine used in the video is an HP Touchsmart, which uses an optical touchscreen panel. These panels have a latency of around 100-200ms, and that's before we even start processing the touch event information. Capacitive touch sensors are much better, but the're expensive to manufacture above about 10 inches.
In the end lag/accuracy is a reality of the low-cost hardware OEMs use, and there will always be some trade-off between hardware cost and performance.