Hahaha, this last sentence seals the overall tone of the article.
Hahaha, this last sentence seals the overall tone of the article.
No joke, that's the real term https://support.apple.com/en-us/HT201624 "About vintage products. -- Products are considered vintage when Apple stopped distributing them for sale more than 5 and less than 7 years ago."
Well, not much has changed on the intel side in that timeframe. My 2013 laptop is still getting OS updates and performs fine for my needs. And now I can brag that I'm running a vintage computer as my daily driver.
I heard a story that the original Apple II machines came with a warranty that had no expiration and that California residents who purchased a machine in California are still entitled to hardware support on the machine.
> About obsolete products
> Products are considered obsolete when Apple stopped distributing them for sale more than 7 years ago.
I feel much better spending my money on Apple products trusting it will be supported for a long time than spending it on another device where I will be lucky to have support for more than 2 years.
I would say Apple’s bread and butter is creating an ecosystem of hardware and software that works so well together that choosing to leave their environment is such a hard decision that it is easier to stick with Apple.
The lifespan of much of Apple's hardware is considerably longer than most competitors' products. This is especially true with phones. I'm using an iPhone 7 right now, which was first released in Sept 2016. So, five full years and counting, and it's still running the latest iOS version. Not just "still gets security updates" on an old OS, but actually runs the latest release.
For hardware in 2022, that's not bad.
Personally, I think it's kind of a low bar, and we really ought to be able to do better. (I think a 5-year lifespan for a phone or a laptop, and 10 for a desktop, should be a starting point.)
Apple seems overly aggressive about breaking compatibility on iOS; as a result tons of apps break every year. This imposes an ongoing burden of maintenance costs onto developers, and many games and apps are simply abandoned. It seems to me that saving Apple time and money at the expense of developers and users may be the wrong trade-off in the long run.
And that's not even counting the 32-bit apocalypse which broke most games on iOS and macOS. "This app needs to be updated" but of course it never will be... Many of them have been pulled from the app store as well.
Windows does fairly well in terms of ongoing compatibility on the desktop, and (non-phone) gaming handhelds rarely break compatibility with old software (consider the 3DS which went through 5 or more hardware revisions and many firmware updates with negligible game/app breakage.) The few things that tend to break over time are online multiplayer games when they pull the plug on the servers, or streaming apps like Youtube or Netflix.
Last January I converted my old (2012) quad-core Intel desktop and gave it to my son for gaming. The only thing I had to do was add a 1-TB SSD and put in an RTX-3060 Ti, and it runs every game (Fortnite, CoD, etc) at 100+ FPS without any issues. I'm still amazed that a simple GPU change and the machine keeps up with his friends brand-new AMD box (not sure what chip, just that it was new in 2021).
When the 12th generation intel chips came out last month, it was the first time I felt good about the future for chips. (Yes, I know AMD has been kicking their butt, but that's been in core count and power, which aren't as relevant for my son's gaming.)
Not going to argue semantics here, but the grandparents point was that cooling the intel chips tends to be where it falls down (thus, the real world may differ significantly), even if there are paper gains in game benchmarks.
Offering a chip which takes double the cooling is just leaning into their point.
Don't get me wrong, I appreciate that the competition is heating up again, that can only be good news for consumers. But sucking more power to deliver perf gains is totally the wrong direction for this.
When a single core is maxed out the real world measured difference is roughly 12 watts between the two and remember the 12600k is doing slightly more per second than the 5600X. If your gaming device of choice is a laptop that'd be interesting but both are desktop gaming CPUs. If 24/7 all core workload power efficiency is your concern I'd steer you away from either gaming optimized option.
I really like what AMD has done, my last 2 desktop CPUs have been a 3900X and a 5950X, but if I were to buy a entry level gaming CPU right now the 12600k would be very interesting regardless what the all core AVX thermals look like on a stock cooler.
That's really weird because a 11400F has better performance..
We upgraded her to a second hand B450 mobo + Ryzen 2400 and that's been fine. Still running on low settings due to the limited GPU, but everything is at least playable. And this motherboard has FW updates that support 5xxx series Ryzens, so there's upgrade headroom there now as well.
Sure, a gaming computer doesn't need 8 cores as much as an encoder, but AMD's single core performance is right up there with Intel, for much less money.
Disclaimer: AMD fanboy and stockholder
As for your comment about core usage in games, I'm still surprised how few cores it takes, even for modern games. Not my knowledge area at all, so all of that part of gaming and computing architecture is a bit opaque to me.
This is too funny - I was about to reply to you, and then decided to check my files. Lo and behold, I found that when I bought the components in March 2012, I bought an Intel E5-2609 (which is indeed a Xeon!) for $299. Had I not looked, I never would have guessed.
Thinking about it now (and I might be wrong), the machine has 32GB of RAM, so I might have bought the Xeon to go above 16GB. Can anyone confirm if that would have made sense at the time (or if my memory is just fuzzy?) ?
Chip details here: https://ark.intel.com/content/www/us/en/ark/products/64588/i...
I think Xeon processors also have special motherboards, so you can put TWO processors on some of them. That was a huge selling point for computer nerds like me.
Wikipedia says "Because of a hardware limitation not fixed until Ivy Bridge-E in 2013, most older Intel CPUs only support up to 4 gibibit chips for 8 GiB DIMMs". The E5-2609 is at the generation of sandy bridge. So you probably bought the Xeon to support 32GB :).
Due to the fact that CPUs really haven't changed a lot for servers (at least for the stuff I was doing), it was a relatively cheap way to get 40+ core computers for less than a thousand bucks.
I used a PCIe to M.2 NVMe adapter and an EFI shim so that my Dell R820 could boot from it (which is not supported by the BIOS). Stuff like that adds a ton of life to older systems. I still got rid of it because it was too loud and power hungry for what I was doing. Surprisingly, I was able to sell it for roughly what I paid for it over a year later. 32 cores and 192GB of RAM for under a grand is pretty incredible.
Same! I loved my 48 core server, but there was actually a glitch in the Con Edison system where I ended up getting free power for two years [1], and once they fixed it and I got a power bill email for almost $900 while I was at work, I called my wife and said "UNPLUG THE SERVER NOW. RUN, DON'T WALK!"
[1] To be clear, I didn't know there was a glitch, I just thought power was cheaper in that apartment. I'm not greedy, I'm just dumb.
I pay about $0.10 per kWh, that’s $129.60 for a month.
I think what caused such a catastrophic power bill was the surge pricing in NYC that happens in the summer, and the servers pumping out a ton of heat, forcing the AC's to run harder and longer.
Overall, I've found that even in 2021 a Core 2 Duo can still be a sufficient low-end CPU. Thanks Intel!