Think about it, you could implement items in a game using NFT tech OR a database: would the players notice anything functionally different in the game? If not: why the big deal about NFTs in gaming?
Think about it, you could implement items in a game using NFT tech OR a database: would the players notice anything functionally different in the game? If not: why the big deal about NFTs in gaming?
"Trust us, your items are safe with us!"
> the only difference (which doesn't really add any utility to games) is the idea of this database being public.
On the contrary, this does add utility. By the database being public I: A) Have reasonable guarantees of ownership of my items B) Can use my high value items across multiple experiences
FWIW I can definitely see an asset store like model if that’s what you mean. Where games that share an engine can share developed assets. But you need to look at how that works out in practice in terms of how much integration cost there is, gamers tolerance for asset reuse and actually how broadly applicable it is between different games. And even then extant asset stores already work perfectly well so it’s not clear what putting it on the blockchain and presumably some decentralised storage actually provides.