Maybe today's normal life, at least for us in the developed world. But I'd wager that spear hunting a wild animal in the woods with your fellow tribe-mates is far more thrilling and rewarding than any video game.
That could be the issue, our brains don't differ from our ancestors who did things like those, regular life today lacks life-threatening thrill which could be the reason of growing addictions.
I know of a phenomenon present among some peoples in Siberia, the part of the tribe that lives out in the wilderness following reindeer live a tough life but depression among those tribe-members is non-existent. While those living in the towns have substance abuse problems and high suicide rates.
FPS mimic the pleasure of this experience, but without the physical engagement. It’s like the refined carbs version of hunting.
Luckily, there are still tons of accessible activities with choose-your-own levels of risk and excitement that involve physical effort instead of focusing on a screen.
The problem is not that surfing isn't exciting or life threatening, the problem is that most jobs in accounting, HR, etc. Are soul crushing.
Edit: TBF this is a chicken/egg problem, people have been dropping out of school forever and maybe the video games were the outlet for their stress, but I don't think we can simply act like all is fine while making games targeting adolescents as addictive as possible.
The only other occasion I surpassed that level of adrenaline was in Iraq in 2007.
It definitely doesn’t compete very well for attention.
While I've enjoyed many FPS' over the years the rush just doesn't compare with my own physical experiences. I cited EVE because - in my personal experience - it did manage to very briefly simulate that sense of danger.
Brazilian Jiu-Jitsu matches up. Various forms of racing will also hit the same pathways in the brain.
Hard to achieve for sure.
One thing that happened to be though, is that once I got really skilled at physical things, going back and playing games was a lot more boring. It is like the artificial reward loop didn't work anymore once I'd tasted the real thing.
(Either that or I got old enough that my reaction times dropped sufficiently so I wasn't one of the top bad asses playing FPSs so I wasn't having as much fun! ;) )
No they aren't, and the suggestion that people could be "addicted" to video games makes a mockery of the concept of addiction.