I had that discussion this week end. I wonder if it will be any different from our Game boys? Or is the problem that smaller children get their hands on them?
* companies can much more easily weaponize their services and tailor them to get individuals addicted, than individual video games ever could. And the feedback loop happens much faster.
* it was easier to moderate video games, because they had a single purpose: entertainment. since you can be in a device for any number of reasons: gaming, studying, catching up, reading,... and _everyone_ is on their devices _all the time_ (both kids and parents), it's much harder to establish good boundaries.
Traditionally, video games were addictive because the game was good. The gameplay, storyline, art, music, etc have a part in grabbing attention.