I wonder what kids raised on iPads with big childproof cases will be like when they grow up, or even just when they get into high school.
Traditionally, video games were addictive because the game was good. The gameplay, storyline, art, music, etc have a part in grabbing attention.
* companies can much more easily weaponize their services and tailor them to get individuals addicted, than individual video games ever could. And the feedback loop happens much faster.
* it was easier to moderate video games, because they had a single purpose: entertainment. since you can be in a device for any number of reasons: gaming, studying, catching up, reading,... and _everyone_ is on their devices _all the time_ (both kids and parents), it's much harder to establish good boundaries.