Me giving money to Bernie Madoff via wire transfer hoping for gains isn't really addictive. The graphics and gameplay of a game might be. If you happen to build a ponzi scheme into that game, you benefit from its addictive qualities.
Keeping a healthy population of the lower levels of a ponzi scheme is key to keeping it going.
I think there's a slim chance this could be a viable business plan, but probably not in any socially-good way. The mobile games industry reaps a good chunk of its profits from "whales", customers who spend crazy-seeming amounts of money on games. Blockchain-based games may also be especially dangerous to young gamers who get access to a parent's credit card and rack up huge charges. This already happens in games like Fortnite, but whereas Epic Games can be pressured into giving refunds to parents when this happens, a blockchain offers no protection if the rules of the game don't allow for it.
We're probably better off if it _is_ a Ponzi scheme.
No one plays the game because it's fun now. But in the future, the game will be fun, and people will pay to play it.
Right now, it's just crypto where you can spend your time AND money to get a return instead of just your money.
Got it.
* You take money from investors
* You then claim that you are making money from some legitimate business
* You return money to earlier investors by just feeding them the money later investors put in
So who are the early investors here, what's the legitimate business, and how are we taking money from later investors to give to early investors?
EDIT: Guys, it's not a zero-sum game. You can breed new axies, etc. By the logic espoused by everyone in the responses, the stock market is a ponzi scheme because later participants buy stock from earlier participants. This may be my fault with the defn lacking some things, but clearly the stock market isn't a ponzi scheme, so something is wrong.
"Gameplay requires the purchase of three Axies, which currently cost in the hundreds of US dollars each."
> what's the legitimate business
"By blurring the line between “player” and “worker”, the game has effectively built a Ponzi scheme with built-in deniability. Sure, some users will be net gainers and other users will be net losers, but who am I to say the net losers aren’t in it for the joy of the game?"
So I guess the "legitimate business" is making the game interesting for people who.. enjoy it?
> and how are we taking money from later investors to give to early investors
I don't know how the in-game mechanics work but later investors also purchase Axies and somehow that money ends up in the hands of the former investors. Maybe not automatically, I guess it depends on what in-game actions you take, but given that you first have to invest before you can play...
The "legitimate business" is playing the game to get more Axies that you can then sell.
The later investors then buy Axies that the early investors earned by playing the game.
As soon as exponential growth stops the system collapses.