But personally I think this is just the beginning. To get from 1994 quality (Doom) to 2004 levels (as you say) in-the-browser didn't take "us" 10 years but more like 1-3. When WebGL and "desktop GL" will slowly but surely converge over the next 3-8 years, it will be a real game changer. People will rave about popping up completely new kinds of "3D games" casually and instantly "in the browser". It'll be awesome. It's not too late to jump on the bandwagon and finally we're now also at a fairly stable point where it's not too early either. WebGL in Chrome and Firefox is solid these days. Keeps getting better. Opera is committed to it too. It's cross-platform. And IE? There's 'Chrome Frame' for that (or alternatively some obscure plugin called "iewebgl" or some such, although Chrome Frame should be more sensible).
Here's a really neat step in this direction: http://www.nmr.mgh.harvard.edu/~rudolph/webgl/brain_viewer/b...
(btw current web word processors barely approach Wordpad level - the level of functionality we had on the desktop in 1995).
(btw current web word processors barely approach
Wordpad level - the level of functionality we
had on the desktop in 1995).
And still I use google docs every day & can't remember the last time I used ms word, so maybe there is something to it ;)