If I'm not mistaken the hallmark of benchmark game is to use same looking source code and see how fast it runs written in different languages. Basically, it presumes that all languages follow the same programming paradigms.
"So we accept something intermediate between chaos and rigidity — enough flex & slop & play to allow for Haskell programs that are not just mechanically translated from Fortran; enough similarity in the basic workloads & tested results."
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
What you describe is more like the "Are We Fast Yet?" project —
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...