But in general, yes, there is an heir of entitlement in the gaming space right now.
The most harmful, IMO, is the knee-jerk visual shaming of every game. We can criticize the devs and publishers for focusing on graphics over fun, but it's a chicken-and-egg problem. When every game trailer or demo is immediately torn apart for "not looking amazing enough", and every non-critical visual bug of a player model's hair clipping into her face is turned into a meme, it shouldn't be a surprise that the focus is on screenshot worthy visuals first, and gameplay can be "fixed later".
It is a hits driven industry, but the stakes for making that hit are high, and often times the things you need to do to get buzz before release is mutually exclusive with the things it takes to keep the player base after release.
There's also the reactive demands to "just give me this game mode" or "just nerf this weapon" without realizing how much work goes into implementing things in a balanced and fun way. If you've never sat down with a game idea and coded a demo with stick figures before, then you've probably never had that moment where you realize the idea you had in your head just doesn't work when implemented. Or, conversely, how you can then tweak a couple variables and make it unexpectedly fun in ways you never would have thought of otherwise.
That said, I would LOVE a return to modding and more open source extensibility to gaming to converge the two.