Even if you think the hierarchy is useful for practical purposes, a cooperatively owned business can give voting rights for everyone so they elect a manager and can fire or demote them as needed. Instead we get the mess that is Ubisoft.
Even if you think the hierarchy is useful for practical purposes, a cooperatively owned business can give voting rights for everyone so they elect a manager and can fire or demote them as needed. Instead we get the mess that is Ubisoft.
Smaller developers work in very cooperative endeavours. While some form of work councils don't need to be antagonistic to management, there often is simply no need of something like this in smaller studios.
Game development is an extremely high risk endeavour in any case. A large developer like Ubisoft can dampen that risk a bit, but insecurity remains. This is a large driver while they will use established formulas much more often than smaller indie devs. A union does make sense in some industries, but tariffs would probably lead to worse conditions and leave the individual dev with less choice. Currently many employers do quite a lot to accommodate devs.
So, when has that ever worked, apart maybe a small startup between friends?
https://en.wikipedia.org/wiki/Mondragon_Corporation
Maybe what you mean is “if it works why isn’t it common” which is a much more nuanced question. I would say that McCarthyism and the Red Scare in the USA had a huge negative impact on the labor movement, and there has been a big propaganda push for individualist capitalism (which benefits the powerful) since then. People seem to think that if an idea isn’t common today, it’s not a good idea. But that ignores the possibility of an idea whose time as come, or a new good idea that hasn’t been tried yet.
Of course cooperatives are not new. Credit unions are member owned cooperatives. And of course there are many individually owned worker cooperatives. I’ll leave that for you to research but do see this directory of Bay Area cooperatives.