Its great to see ReactOS still going.
I wonder how much of the newer Wine gaming stuff could be used for ReactOS
I wonder how much of the newer Wine gaming stuff could be used for ReactOS
I assume it's because of the backward compatibility. But it also would be because of the fact that to implement 5.2 APIs, they need XDDM. Skipping right from 5.2 to 6.2 would cause a non operational state for a long time due to lack of APIs implemented and the WDDM. Windows 2000 had about 1400 full time devs and 800 full time testers. And ReactOS probably have 10-20 active contributors maybe. I don't know the numbers but there is a huge difference. And I can understand the requirements of an incremental development approach.