It's harder to quantify support among typical players, but I imagine it's much higher than we might expect. People really hate cheating in videogames.
[1] https://www.gamedeveloper.com/console/south-korea-cracks-dow...
It's harder to quantify support among typical players, but I imagine it's much higher than we might expect. People really hate cheating in videogames.
[1] https://www.gamedeveloper.com/console/south-korea-cracks-dow...
While I don’t think we should be putting cheaters in jail, I wish bans could stick harder, even across games. VAC does this to a certain extent, but only for some games. A shared database of cheaters that companies could use would be nice, but of course the sticking point is identity.
The current setup is a bit like if getting DUI’s only suspended your driver’s license in the particular town or stretch of highway where you got the DUI, and you were free to continue driving anywhere else.
And are there going to be any limits to this? If you cheat on a game when you're 13 by downloading some aimbot and get caught should you still be banned from all gaming when you turn 50? And will there be any kind of halfway transparent appeals process or is this going to work like all the other corporate run Kafkaesque bans we see every other day on HN?
At least in the US I cannot think of any cheats that don't violate the CFAA/DMCA.
The sad thing is that in the professional scene you have a lot of players who are legitimately very good, but who still use the cheats to gain an edge.
The solutions to these problems are mercurial and at some point unless you get the players in one physical space with controlled/organizer supplied hardware it’s impossible to keep things clean but it is a real problem and it has real consequences for players who compete at that level.
What's the difference between that and someone who simply drives bad/slow? Do they get a pass because it doesn't have "purpose-built software"? Or is it because they're not acting as a group? If cheaters are not acting in a coordinated way, do they get a free pass as well?
Do you want to fine people for cheating? Whatever. But branding someone a criminal (for life!) over a game is ridiculous.
(A) General Rule.—Subject to the exclusions in subdivision (D), loss is the greater of actual loss or intended loss. (i) Actual Loss.—“Actual loss” means the reasonably foreseeable pecuniary harm that resulted from the offense. (ii) Intended Loss.—“Intended loss” (I) means the pecuniary harm that the defendant purposely sought to inflict; and (II) includes intended pecuniary harm that would have been impossible or unlikely to occur (e.g., as in a government sting operation, or an insurance fraud in which the claim exceeded the insured value).
World of warcraft at some point reached a required level of farming where it was assumed that you needed a bot to just participate in endgame content (lot of material to gather and side quests), or devote your entire life (16 hours) to repetitive actions.
How you manage that?
What about cheating in single player in games that do have also a multiplayer components?
How about monster hunter, many people cheated in that game because the end game farming is unsustainable, however once the equipment is cheated, it's possible to play and really enjoy the endgame content.
It would be so detrimental to ban cheating.
There are games that are made with cheating presumed (e. g. Ultima online)
Fining people who keeps on annoying others in a public context for no good reason (e.g. only for their own amusement) should be fine either they cheat in games, keep people awake at night by playing loud music in streets where this isn't common, harass kids playing on the playground etc etc.
Edits: yes. Mostly clarification.
When I pay $100 for a game, and cheaters make me stop playing, I have been harmed with a wasted $100 plus hours of frustration. If you're too shallow and emotionally unintelligent to pick this arithmetic up, it's on you I guess.
But if it was clearly pointed out in the OS, and the OS said something along the lines of:
"Riot anti-cheat is running in the background. This program may monitor all of your activity on this computer and track your physical location while you use your computer."
...more people might have some second thoughts.
This is just disingenuous.
If you are talking about what could technically be done, then sure, they could do that. But if they wanted to own your machine then they technically could do it the moment you installed any software that they provided regardless of what it says in the EULA.
So then you must be talking about what they are legally allowed to do. And guess what, they also have a privacy policy that limits what information they are allowed to collect and for what purpose they may collect it. Them carving out the legal ability to run programs on your machine for anti-cheat purposes doesn't change any of that.
Now I'm not saying you might not have other reasons for not wanting to run their crap on your machine (I certainly don't want it either) but this here is just FUD and not a good argument.
Yes, I am talking about what could technically be done, not what could legally be done. That's the only thing the OS is in a position to know about.
Yes, they technically could do all of this the moment you install any software, on current desktop OSes. Don't you think that's a problem? Is that the best we can do for OS security?
The "things like this" of which you speak were presumably to do with the topic at hand, which is a legal text.
You didn't provide any reason to suspect that your complaint was generally about OS security. But sure. It would be great if desktop OSes were capability based.
It just doesn't seem relevant to the issue at hand.
Today's OSes aren't in a position to make such a statement at all as they don't keep such tight control over a program's authority. But in a capability based OS, it would be - so a program that's in a position to monitor all your activity on your computer can be easily called out as such.
In other words, the notifications I mentioned that I'd like to see are only really practical in a capability-style system.
What incentive would they have to do that? They currently are making ridiculous amounts of money and you think they're going to risk all of that to know trivial details about you? Most people aren't that interesting and the information that could be obtained is worth far, far less than the money they make by keeping their player base happy.
A remote exploit in Vanguard is a much more reasonable concern.
I hear this argument for the unlikelihood of corporate malfeasance all the time.
But look all throughout history and you'll see countless examples of very rich and powerful people and corporations taking extreme risks, including doing massively illegal things or risking consumer outrage and loss of good will.
It doesn't help that the real-world consequences of such acts are often just slaps on the wrist, no matter how illegal/immoral/reputation-trashing the acts might be. Very rarely do the rich and powerful suffer severe personal consequences... usually they can buy their way out or exit with a big bonus and just get hired somewhere else that's happy to turn a blind eye to their past (or might even prefer to work with sleazy/corrupt types)... and the public's memory is short.
Ironically, the idea that only Riot will ever be able to leverage the capabilities of this software service is probably why many don’t mind running it.
Unfortunately, that idea is flawed for the much the same reason the idea of backdooring encryption algorithms is flawed.
Just wait until someone finds a vulnerability in Riot's anti-cheat software and abuses it for more sinister purposes. No software is ever completely bug-free.
Even without it being a full on felony in jurisdictions that have that distinction it should expose you to civil suits because you are degrading a service and costing the company money.
If you break into a paintball arena for example and start running around shooting everyone with your own gun you probably will get the cops called on you and they’ll drag you out and charge you with something. And heck even without breaking in if you simply disregard the rules and don’t leave when asked the cops will be called.
That said you can support all of this without supporting being forced to install root kits and handing over the control of your devices to the game developer or publisher. The same goes for DRM, I honestly don’t see a problem if someone goes to jail for piracy I do care when companies use terrible DRM to protect their products.
If it is criminal to cheat it is not a game anymore.
On the other hand I would welcome hazard game regulations for all games with lottery ticket like products for sale, like "loot boxes".
...especially with all the YouTube advertising. I see advertisements for these (what is essentially) gambling games quite frequently on YouTube. "One free spin if you use code XXXXX, guys! Go download it now!" type of stuff. They obviously get a kickback from these ads.
The audience for these types of channels are mostly going to be young / teenage boys. They know exactly what they're doing, and personally I find it despicable and harrowing that YouTube entertain this.
It never has been a game in the sense you're implying here, that's to say as an informal arrangement, you're literally signing a TOS for a piece of software you're going to use abiding by some rules, it just happens to be a 'videogame'.
And I don't just mean it it in a pedantic sense, but a lot of these games involve money, either by paying for the game or by paying for content, not just gambling, and if someone ruins a product you paid for that's pretty bad.
Also, the TOS is not legally binding in a contract sense, especially since minors are "literally signing" it, which they have no power to do.
https://www.americanbar.org/groups/business_law/safeselling/...
If you cheat in Monopoly, I can simply not play with you anymore. This is not true of Fortnite. You also have the potential to impact a much higher number of people cheating in Fortnite.
We do (try) prevent cheating in sports and other games and ban players and in fact whole countries for cheating. Try cheating in a casino for example, card counting may get you thrown out, hacking a slot machine would land you in jail.
Loot boxes are another issue they should be regulated as gambling I have no issue with thst.
Server-side yes...client-side NO. You can do with you computer and the software running on it ~whatever you want...and you can throw TOS is the bin...TOS are not laws, more like unsigned contracts.
Let's so for old times sake I organize a lanparty with my friends from HS and during this event someone decides to turn on no clip to surprise their friends. Should this be criminal?
If you’re wasting 50+ other people’s time (e.g. FPS battle arenas) then you might want a harsher punishment.
Of course there are degrees; I don’t think people should be thrown in jail for cheating in casual matches/pubs.
But then if you cheat in a tournament where there are hundreds of thousands of $$$ at stake, jail time might be appropriate.
Please no. I mean athletes are not thrown in jail for doping in most places. If cheating are to be illegal, it needs gambling regulation and supervision, even if just for pros. And I don't think that would end well.
Of course videogames aren't just a game anymore, they are a billion dollar entertainment industry.
So Poker, Blackjack, etc aren't games now? There are plenty of circumstances where it'd be illegal to cheat in games.
"your own gun" meaning a gun that fires bullets, or a paintball gun that's more powerful than that's allowed by regulations? If it's the former the police would be dragging you away because you're literally putting holes in people, but the latter case I'm skeptical they'll do anything. Are they going to arrest a competition bicyclist when they find out that they had a hidden motor in their bike?
This is such a terrible policy decision, that I very much hope that no old fart in the US house or Senate ever has this idea. I worry every time that AOC plays league because she may run into the xearth scripter who causes here to have this very same "insight".
For the people that make money off selling cheats and or are disrupting the service at scale current laws that cover computer misuse should be sufficient.
I am perfectly happy to have the book thrown at someone who hacks say a Minecraft server to fuck with someone just as I’m happy to see someone who breaks into someones property and ransacks it.
Computer misuse, trespassing, public nuisance and property damage are already criminal offenses.
Cheating in an online video game can easily fall into one or more of those categories.
The thing is that they're reasonably effective tools, and the harm, pain and misery caused by griefers and cheaters is real and widespread.
And there's not really much of a technical alternative; the only other response to something like an aimbot is to design such that good aim isn't an advantage, and now you have a totally different game.
Players want cheater free games.
And what are the 99.9999% other players' opinion on this approach? Surely their collective voices weigh heavier than those of a handful celebrities.
If you're being repressed, what you have is a political problem, not a technological one. If you're being robbed, you should probably only install binary blobs that come from legitimate enterprises.
The implication of this software isn't that Riot is going to steal your banking info. What would they possibly do with it? They're a legit business. They can't just starting selling bank credentials or billing people randomly. There's potentially lots of less sensitive information that most people would consider "not Riot's business" that they can get at with this software. Will they? probably not. It's how much do you trust Riot.
And none of that even begins to address the security concerns of having software running with elevated privileges.
I'm not saying it isn't worth it to some people or that it's unreasonable to decide that it is worth it. I'm saying most people don't understand or consider the implications.
Laymen are even more paranoid about it than techies. Most people incorrectly assume that a malicious program can do just as much damage to your system as a rootkit. They are already willing to accept the maximum possible risk, just from installing a binary blob.
But unlike techies, they spend less time wargaming all the ways in which vendors of these programs seek to wrong them.
This doesn't make them ignorant - at least, it doesn't make them ignorant in the way that you imply.
I did a quick survey of Reddit threads that had to do with cheating criminalization itself, rather than people commenting on instances of people being caught cheating. Fortunately the vast majority of upvoted comments (besides jokey commentary) are anti criminalization. Representative highly upvoted comments: "Cheating is shit and shows no integrity but making it a crime in online gaming?... Idk man..." Or: "This is asinine, I have NEVER been in a game with a hacker and thought that they deserved to be in the same place as a rapist or murderer." I think you'll find a lot of in-the-moment raging over hackers, but when people are considering it as an issue they are more cautious.
But it could also be that different populations are interacting with different types of topics.
Caution: extremely unscientific five minute study above :)
I think there's no particular reason to assume that the loudest and best-known voices in a community reflect the view of the broader community. (That's not to say anything about whether it's true here, just that I think it's far from a given, and, if true, is an additional data point rather than a consequence.)
If your money and reputation comes from you being good at something, you’re going to dislike people who cheat.
Edit (for clarity): the more senior you are in a sport, the more likely you are to support invasive countermeasures compared to hobbyists.
Hence why pros will support anti-cheat software while those who just play causally are more likely to find it abusive.
Checksums for the linked files on our site dedicated to mod sharing? Dunno what you're talking about.